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  1. #11
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Covenant View Post
    Timer will probably be in the 5 or 10 minute range for the warrior critical hot(10 more like as with elemental seal or other lvl 10 job abilities. This will hardly kick a thief out of their SATA roles. Why 10 min? Well a warrior could already go /THF and gain SATA. So really SE didn't even need to offer this "manifesto" this is a over redundancy.

    Sometimes the bonus of weapon type are really powerful, unfortunately not enough mobs have these native weakness. I was playing blu the other day and used dimensional death on magic pots...my mouth dropped open. The additional difference of blunt damage AND mob family weakness(undead) made this mp cheap spell perform amazingly. So giving warriors this versatility will actually make them unique in the melee field. As does skill chain making samurais amazing.
    If SE were to make weapon-type damage a job trait similar to "killer effect", on top of fencer would really make warrior truly frightening.
    I think you might be confused about fencer, but, I think the weapon type thing is huge. Even if it doesn't work on WS.
    (0)

  2. #12
    Player Walsh's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Walsh
    World
    Lakshmi
    Main Class
    WAR Lv 90
    Turning Great Axe weapon skills into piercing/blunt would be pretty cool, however I wish they would just release warrior-centric versions of other weapons. For example, Warrior's have 335 in staff and get all the ws's. Problem is, there are no decent staves that WAR can use. The best being the Mekki Shakki which comes from ZNMs that nobody does anymore. I'd like to see some high damage staves that a WAR could use in a real way. They kind of started doing this with Daggers when WAR was on all the Harpes they put in, high dmg daggers that I had fun showing off Evisceration with back in the day.
    (1)

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Staff WS would have to suck less before I'd even consider using one for not blunt procs ><
    (0)

  4. #14
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Neisan_Quetz View Post
    Staff WS would have to suck less before I'd even consider using one for not blunt procs ><
    Staff wasn't meant to be a weapon you would melee with anyway.
    (0)

  5. #15
    Player user201108211515's Avatar
    Join Date
    Aug 2011
    Posts
    121
    Character
    Meeowmix
    World
    Asura
    Main Class
    RDM Lv 1
    unless SE is going to release the berserker job..

    War needs the following. In the form of JA and/or equip

    Shield bearer: ability to equip a shiled while holding 2h weapon.

    Gauntlet: ability to hold 1h weapon with 2 hands for add damage.. add delay may be

    Gengi glove: ability to hold 2h weapon with 1 hand for less delay and less damage. Should stack with /nin for DW 2h weapons with a stupid ammount of delay lol.

    A JA that reduces def to 0 and adds it to att

    A ja like blood weapon but for 1 hit and it would effect an alli.. IE throw a taru and deal some damage =P) i know we wont ever see this)

    rage would be sweet.. cant do anything but reduce att speed and increase att for the damage you take after in rage.
    (0)

  6. #16
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    Quote Originally Posted by sesucks View Post
    unless SE is going to release the berserker job..

    War needs the following. In the form of JA and/or equip

    Shield bearer: ability to equip a shiled while holding 2h weapon.

    Gauntlet: ability to hold 1h weapon with 2 hands for add damage.. add delay may be

    Gengi glove: ability to hold 2h weapon with 1 hand for less delay and less damage. Should stack with /nin for DW 2h weapons with a stupid ammount of delay lol.

    A JA that reduces def to 0 and adds it to att

    A ja like blood weapon but for 1 hit and it would effect an alli.. IE throw a taru and deal some damage =P) i know we wont ever see this)

    rage would be sweet.. cant do anything but reduce att speed and increase att for the damage you take after in rage.
    no stop posting please
    (1)

  7. #17
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Warriors...you have my axe! Here is some feedback from the development team

    Would like you to re-examine the ability that “allows warriors to change a weapon's damage type (slashing/blunt/piercing) during combat.”
    After reading over all of your suggestions, we are continuing to carefully examine this including stat changes and other abilities. Based on the WAR concept, please continue to give your feedback on what abilities you’d like to see and other ideas.

    Revamp the added effects of break-type weapon skills.
    For break-type weapon skills the added effects are set as a percentage, so regardless of the level it is possible to expect a static effect. However, Full Break has been set to lower capabilities by a static value and as such at higher levels the effect can feel weak.

    We would like to make adjustments to this when we make revamps to weapon skills.

    Add a break-type weapon skill with a new effect.
    We will look into this for when we add new weapon skills. I wonder what kind of new effect it will be for a break-type weapon skill…

    Make it so warriors can use a wide range of weapons skills, such as daggers and guns.
    From the start warriors are the best compared to other jobs at using a wide variety of weapons and we will be look into adding these.

    Do something about the warrior’s defensive aspect.
    Currently, balance wise, it’s pretty difficult to add defensive properties to warrior as they have a huge arsenal of attack abilities. It might be possible to look into some sort of attack/defense trade-off, but we do not have any concrete adjustment plans for defense only.
    (6)
    Devin "Camate" Casadey - Community Team

  8. #18
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Camate View Post
    Warriors...you have my axe!
    LOTR, Gimli
    (0)

    Hail to the king baby, Sig by Kingfury

  9. #19
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Might as well give WAR DE and Shark Bite, Not like THF matters anymore, You have my consent.

    As far as the other things go, Its good to know you're adding more Weaponskills. You guys should read that Weaponskill thread and send my suggestions to the dev team >:O!

    http://forum.square-enix.com/ffxi/th...459#post173459

    I don't care if its shameless self promotion.

    (Even though you probably already did)

    (do it again)

    (twice)

    (until they tell you to stop)

    (Then do it more)
    (1)
    Last edited by Karbuncle; 08-19-2011 at 08:08 PM.

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    206
    this falls short of what WAR needs to be fixed.
    Where's the "occ mitigates all damage" trait?
    where's the "occ just one shots shit"
    where's the "blue steel and magnum" pose?
    ffs SE... moar WAR buffs pls. I won't be satisfied until SAM and DRK are considered enhancing and enfeebling melee jobs.
    (1)

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