Example Adjustments
Adding new blue magic spells
Additional HNM moves for the blue mage to learn.
Kinda vague but if you were into more specifics you might give away what spells we'd learn.
Protect/Shellra blue spell would be quite amazing for one!
I'd love an evasion boost spell (Sigh maybe from tonberries?), as is Blue Mage's native evasion skill is rather low, and having this would be wonderful. We have feather barrier but that is at a 25% uptime, and is (only) +20 evasion. This is probably one of the most useless blue mage spells right now...
A Phalanx blue mage spell would be better than anything else I could think of right now. Having no native enhancing makes Phalanx from /rdm fairly weak. I love that Blue mage can do so many things, and with Cocoon/ a good PDT set/ self heals/ controlled damage bursts Blue mage can be a good blood tank and a good solo as well. I don't really think Blue Mage would overshadow pld that much either with a self-phalanx, as blue mage doesn't even have a native shield skill.
Other than that, some more damage spells to be up to par at 95,99 would be great, but I'd really like to see multiple high end magical spells next time at once. As it has been for Blue mage magical nukes, we usually only have a good spell or two, and if a HNM is very resistant to one/both of them, we don't stand a chance at being even half as useful as a Blm.
Also, not being on staff magians really hurts our magical damage potential, as the damage bonus from elemental magian staves is amazing. Either letting us use them or compensating for the fact we don't have access to them would be nice.
Also, Blue mage is the last job I would think would have a Cure V equivalent at this point in the game seeing as not even Rdm,Sch has one yet (even though they're way behind as healers without it), I think a very strong self heal would be nice for Blue mage solo (Restoral!!!). P-embrace is nice and all but maybe more MP efficient next time!