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  1. #111
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Blue mages, your time has come! Here is some feedback from the development in regards to your comments about the job adjustment manifesto.


    Add blue magic that can only be used while under the effects of Azure Lore.
    While it won’t be for Azure Lore, in the next version update we will be introducing a new ability that will allow you to use HNM abilities while under its effects.

    There will be no need to set the HNM abilities and you will be able to use them once the ability recast timer is up (planning for 5 minutes or thereabouts).
    *You will still need to learn the spell beforehand.

    Lengthen the effect duration for Azure Lore.
    We would like to look into doing something for this.

    Reduce the overall cost of blue magic spell points.
    Since part of the strategy is to make a choice within set requirements, we have no plan of reducing the overall cost. We will be making balance adjustments to the increases in set numbers depending on your level.

    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

    Add an ability that allows you to use cast blue magic spells that are not currently set.
    We tried looking into this, but it would make having to set spells beforehand nearly pointless, so we will be putting this idea on the back burner for now.

    Reduce the casting time on blue magic spells.
    I believe this comment is mainly meant for magical type blue spells, but the casting time has been set while considering the power, added effects, and other usages.
    Though it depends on the type, the casting time is pretty reasonable when comparing to elemental magic and enhancing magic, so we have no plans to change this.

    Add higher tier AoE healing magic/Will White Wind be added?
    We are planning to add White Wind in the upcoming version update.

    Make changes so that blue magic skill, not healing magic skill enhances the cure bonus for healing-type blue magic spells.
    This was set this way purposefully so that the effect is enhanced more when you select a support job that has healing magic skill, and the cure amount is based on this number.

    Make it possible to enhance job traits.
    The below job traits are set so they can be enhanced.

    Dual Wield/Fast Cast/Store TP/HPmax/MPmax/Auto Regen/Counter/Magic Burst Bonus/Skill Chain Bonus

    While it is not possible to enhance all of the above job traits at level 90, with further level cap increase and the addition of new blue magic spells it will be possible to enhance them.

    Also, when double attack/gilfinder are enhanced, we are planning to have them change into triple attack/treasure hunter.
    (23)
    Devin "Camate" Casadey - Community Team

  2. #112
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.
    The concept is lost when almost all Blue Mages are getting their spells ahead of time and not learning them in the middle of battle.

    Other than that I'm very happy with this response
    (1)

  3. #113
    Player Purpleeyes's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Purpleeyes
    World
    Phoenix
    Main Class
    WAR Lv 90
    Quote Originally Posted by Zagen View Post
    The concept is lost when almost all Blue Mages are getting their spells ahead of time and not learning them in the middle of battle.

    Other than that I'm very happy with this response
    I think it's something like you take time to remember and get the feeling of a spell you learned beforehand. Perhaps it wouldn't make sense for spells you always use, but I don't know ^^;
    (0)

  4. #114
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    See now this is good stuff. Hope we get Mighty Guard for the last of the classic must have blue magic spells.
    (2)

  5. #115
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Also, when double attack/gilfinder are enhanced, we are planning to have them change into triple attack/treasure hunter.
    Dear SE,

    What the f*ck did we ever do to you?

    Sincerely,
    Thieves
    (11)

  6. #116
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    It's weird to read one of these that isn't just a laundry list of the worst questions ever asked along with responses to the negative.

    I wasn't expecting set points per level to be re-evaluated, or any of the other potential things that could be coming. The job ability connected to HNM spells gives me the feeling they won't be toned down to the extent most Blue Magic is. Feels good man.
    (0)

  7. #117
    Player sgtsagara's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Sgtsagara
    World
    Siren
    Main Class
    BST Lv 99
    Add an ability that allows you to use cast blue magic spells that are not currently set.

    We tried looking into this, but it would make having to set spells beforehand nearly pointless, so we will be putting this idea on the back burner for now.
    How about an ability with a long recast that lets you choose one spell not set to use once.
    (1)

  8. #118
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    AOE Cure and more AOE enhancing spells is very welcomed. 5 min recast for HNM spells is reasonable too.
    (0)

  9. #119
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Insaniac View Post
    Dear SE,

    What the f*ck did we ever do to you?

    Sincerely,
    Thieves
    Dear Thieves,

    If any of you were proper, non-Abyssea burned Thieves, you'd have TH6 in traits/gear outside of abyssea and TH7 inside. Where as, for a BLU to set 4 spells to get one tier in Treasure Hunter (which won't be able to upgrade it higher than trait.) And there's only two spells that make Gilfinder at the moment. Meaning two new spells will be added to make it for the 4 spells. Not to mention the fact that BLUs have always been able to make most every job trait in this game save for some newer ones.

    As for Triple Attack, it will only be 5% proc rate. Where as Thieves can get 10% thanks to merits and then +7~10% (depending on if they use Triplus Dagger or not) in gear for idling in. 5% compared to 17~20% (+15% from Atma of the Apoc.)

    In closing, shut up. Grow up. Deal with it.

    Sincerely,
    A Theif
    (16)
    Last edited by Mizuharu; 08-16-2011 at 10:23 AM.

  10. #120
    Player
    Join Date
    Mar 2011
    Posts
    139
    Quote Originally Posted by Zagen View Post
    The concept is lost when almost all Blue Mages are getting their spells ahead of time and not learning them in the middle of battle.

    Other than that I'm very happy with this response
    you misread what he's saying, he's implying that a BLU can change their strategy on the whim by changing the spells on hand not a BLU learns new spells in the middle of a fight lol. He's saying that if you were to change without the 1min downtime to use it would defeat the purpose of what a BLU spell list is since then basically you'd be able to use every spell in essence.

    Perhaps as a suggestion such as PUPs are asking for with their automatons it would be nice to see the ability to set different list of BLU spells so one can change faster. If you consider that there is a 1 min penalty after setting spells the reality is the penalty is longer depending on how many spells and considering what spells you'd like to set so in reality the penalty may range from 2-4 minutes.

    Perhaps, when you open the blu mage spell list to add spells I think the 1 min penalty should start then, if you don't set any spells then the timer disappears, however if you do set spells then the timer will stay for whatever time is left after setting the spells. In this sense then there is an actual static 1min penalty rather then the variable considering the time it takes to set new spells.

    The logic behind this is, while you are in the blue mage spell list to choose spells you are unable to really input other commands so it seems like it wouldnt' be to tough to implement the timer then rather then after setting all spells.
    (6)

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