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  1. #101
    Community Rep Camate's Avatar
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    Mar 2011
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    Quote Originally Posted by Genoxd View Post
    Obviously the community might be wrong, but isn't the cap 80%?
    Yes, 80% is the cap. Put in another way, regardless of how much haste and dual wield you stack, the system is set so you cannot exceed 20% of the original attack delay. The value used in my previous post was the actual delay value.
    (5)
    Devin "Camate" Casadey - Community Team

  2. #102
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    Mar 2011
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    Quote Originally Posted by Trumpy View Post
    I dont think he meant cannot go lower than 75 % delay reduction. i think 75 is the actual delay number. The shortest amount of time possible between strikes before animation looks too wanky. Like how Sandung has a delay of 200.
    This does mean that, under certain circumstances, the maximum delay reduction is less than 80%. (You'd need weapons with combined delay of less than 375 for this to happen.)
    (0)

  3. #103
    Community Rep Camate's Avatar
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    Mar 2011
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    Greetings,

    Previously I mentioned that we will be adding new throwing weapons and changing the way Sange functions, but to start out the team is currently looking into changing the application of shurikens for the September version update and plans to follow-up on this with the Sange changes.

    Also, in the August version update we will be adding the “Max HP Boost” trait to a couple of jobs which includes ninja. At level 99 ninja will have the fifth tier of this trait, which will make them stronger than before.
    (9)
    Devin "Camate" Casadey - Community Team

  4. #104
    Player Malthar's Avatar
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    Mar 2011
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    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    How does having more hp make a job stronger?
    (0)

  5. #105
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    Nov 2013
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    I don't think it will just be the HP boost we will be getting, I'm sure we will get more.
    (0)
    A time enjoyed is a time not wasted

  6. #106
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    Mar 2011
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    280
    Quote Originally Posted by Malthar View Post
    How does having more hp make a job stronger?
    The entire reason MNK is useful but other melees aren't is that they have enough HP to actually absorb enemy attacks without dying. If NIN had as many (or more, considering BLM's conserve mp I vs GEO's conserve mp VII) HP bonuses as MNK, they'd be a lot more useful as DD's. Especially since other DD's have to lose /WAR to get shadows from /NIN, but a NIN can still sub WAR. Damned near every fight now has "Keep shadows up, or be one shotted by AoE's" as the basic rule now, anyway.
    (4)

  7. #107
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    Nov 2013
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    What type of AOE's are we talking here magic based?
    (0)
    A time enjoyed is a time not wasted

  8. #108
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Zerowin View Post
    What type of AOE's are we talking here magic based?
    Most of the TP moves in the AA fights.
    (0)

  9. #109
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    Mar 2011
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    Quote Originally Posted by Babekeke View Post
    Most of the TP moves in the AA fights.
    And Ouryu, both dukes, the shadow lord, the sagelord, and you have to block ws's from tenzen and the shikarees with shadows, because even a PLD with ochain won't always survive a 3 step skillchain above Normal difficulty.
    (0)
    Last edited by Louispv; 07-19-2014 at 07:26 PM.

  10. #110
    Player Tiktaks's Avatar
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    Apr 2013
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    12
    Character
    Tiktaks
    World
    Asura
    Main Class
    MNK Lv 40
    Quote Originally Posted by Babekeke View Post
    Most of the TP moves in the AA fights.
    Those are physical, thus why many of them can be absorbed with shadows.
    (0)

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