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  1. #1
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99

    [Job Adjustments Manifesto] RDM

    I like what they had to say about enfbling magic. Like a lot of other jobs, even with capped skill it's useless without expensive / time consuming gear.

    They did not mention enhancing magic, however. I'd like to see more than Refresh2 for RDM's exclusive buffs.

    Also, where's the mele? I want my sword to be more useful.
    (3)
    The Original Blue Mage

  2. #2
    Player Merton9999's Avatar
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    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    All of the job adjustments sounded pretty boring to me. For a "manifesto" that's supposedly targetted to a 99-mindset rather than 75, it still seems like simple little 75 tweaks.

    My suspicion with new enfeebles is that they'll be designed like Addle - you can't silence any NM that matters, so add a spell that's 1/10 of silence's purpose.

    And the worst part is that any enfeeble we get will probably go to WHM or BLM too. The most confusing part is that SCH is supposedly getting a spell to reduce enemy TP, which of course would have been ideal for RDM (and I believe requested here in numerous places, and nowhere on the SCH board), but is instead going to a job that has zero native enfeebles except addendum: black dispel and break.

    Honestly I don't want any more party enhancing spells for RDM. Cycling buffs was old in 2005, to have to do it with more would be terrible. Unless it replaces Haste entirely or we get Hastega, then no thanks.

    I agree about the melee and wanting my sword to be more useful. Lots of good ideas have been mentioned on this board. I hope they are paying attention to peoples' ideas here like the thread claimed.
    (3)

  3. #3
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    /sch ftw. I know that does not apply to refresh, but you bring up a good point about how new buffs need to stack with that sub.
    (0)
    The Original Blue Mage

  4. #4
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
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    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Honestly I don't want any more party enhancing spells for RDM. Cycling buffs was old in 2005, to have to do it with more would be terrible. Unless it replaces Haste entirely or we get Hastega, then no thanks.
    If they want to make us into a right buffer, then they need to add more buffs. And so long as it is actually flushed out, I don't care if it's extra spell load for large events like HNMs. Haste and Refresh do not make players Demigods. We are a far cry from the 'vision' they have.

    What needs to happen is for them to lift restrictions off of Accession. Haste should be accession-able, as should Refresh II. There's no intelligent reason not to, as we'll never be competing with Summoner for the same party slot anyways (nobody complains about earthen Ward or Diamonhide getting jipped.). The same goes for any other buff spells we get. It's just necessary trip ups.

    I'll reserve judgement on new debuffs and Melee improvements until I see the first set of patches come our way. Honestly I'll be happier when our CURRENT ones are actually more useful.
    (1)

  5. #5
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    Mar 2011
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    52
    The enfeebling thing on HNM is a good start..... Landing enfeebs on higher end mobs in abyssea and such is just too hard right now, which is why you just see most groups going with Rdm, and healing through the damage with a Whm or two.

    Rdm has been fairly neglected on Enhancing though honestly... I first think Phalanx II should be pulled freakin out of Rdm's merits and just put in as a high end spell. The spell is weak until you max out its merits, and when you do you lower your enfeebling potential.

    Refresh II is nice, not being able to make it AoE with /sch kind of dumbfounds me though. If any job should get a Haste II it should be red mage at this point.

    " Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic."

    This doesn't add up with what Rdm has been given AT ALL. Starting with the bar spells Rdm has had alot of self-cast buffs that whm has an AoE version of. You can work around this by subbing whm as Rdm for bar resistance spells. You can also work around it by using Accession with a bar spell as well as /sch.

    However now we have a new set of spells, the Gains and Boosts. White mage gets Boosts, which increase a single stat based on your enhancing magic in an AoE around the white mage. Red mage gets the Gains, which increase a single stat based on your enhancing magic on YOURSELF ONLY. Note, a lot of these self buffs can be gotten around by using Accession.......however..... Accession doesn't work with Gain spells. As is, this is a very solo/self cast buff for red mage, even though they're talking about red mage turning allies into "demigods" with their enhancing magic. This is something that needs to be looked at hard if Red mage is supposed to be a group enhancer and not a self enhancer.

    Being able to even single target it cast it on another party/allaince member would be better than this self-only crap, but as is it is only useful for the Rdm his/herself.

    I could see red mage living without Cure V if 1. Enfeebling would actually land ~80+% of the time with capped enfeeb + a decent enfeeb set 2. There were more enhancing spells that red mage had that white mage didn't. Without these two though, rdm just doesn't bring enough to the plate, and really needs to be able to cure harder as a support than as is right now.
    (2)

  6. #6
    Player Merton9999's Avatar
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    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I agree with the ridiculousness of their vision statement. It's indefensible.

    /SCH doesn't solve any cycle buff problem, except Phalanx. It's incompatible with Haste and Refresh II, and if you're doing enspellga that was was never cycled anyway. Currently there is no spell that SCH main can't access through main or support job that can be accessioned. Others are exempt too, but right now there is no spell that works this way. Unless at least this restriction is removed, any new RDM buff will suffer the same fate. I can't see that happening though - as a SCH it would make no sense to me for another job to be able to AOE a buff that I can't even cast.

    I'm still voting for no new party enhancements for RDM. I'd rather have new enfeebles that are RDM-exclusive, useful to parties and not worthless on mobs that matter. Traits, abilities and reworking of enfeebles to make the current ones more useful would be welcome too.
    (1)

  7. #7
    Player Rayik's Avatar
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    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Is it just me, or does SE take whatever the fans suggest, and do the opposite? Oooh RDM's are awesome at enhancing their allies; yeah, WHEN THEY SUB WHM. *rolls eyes*.

    We've been clamoring for more effectiveness in melee (Just give us a magic elemental WS for F's sakes!!!!) and instead we're getting shoved to the back line permanently.

    Welcome back, wanna-be whm's.
    (3)

  8. #8
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    SE's current focus is on a HNM-centric endgame.

    But even what they described as far as our enhancing goes is laughable right now. If anyone gets vastly improved by our enhancing spells, it's us: Because everything we have with the exception of a few spells are self target.

    Now, if they tie this enhancing thing with our front line usage, that'll be interesting. But until the full details of what they plan on doing are laid out in the open, they pretty much just fed us an outright lie.
    (3)

  9. #9
    Player Merton9999's Avatar
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    Mar 2011
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    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Rayik View Post
    Is it just me, or does SE take whatever the fans suggest, and do the opposite? Oooh RDM's are awesome at enhancing their allies; yeah, WHEN THEY SUB WHM. *rolls eyes*.

    We've been clamoring for more effectiveness in melee (Just give us a magic elemental WS for F's sakes!!!!) and instead we're getting shoved to the back line permanently.

    Welcome back, wanna-be whm's.
    My thoughts exactly. This mainfesto is aggravating me more than any other job adjustment announcement, frankly. They state that player feedback is encouraged yet for all the jobs I care about (and others it seems) there's not a single upcoming ability example that comes close to what the majority of people on the English boards are asking for.

    When is the "just kidding" announcement coming?
    (6)

  10. #10
    Player Hyrist's Avatar
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    May 2011
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    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    My thoughts exactly. This mainfesto is aggravating me more than any other job adjustment announcement, frankly. They state that player feedback is encouraged yet for all the jobs I care about (and others it seems) there's not a single upcoming ability example that comes close to what the majority of people on the English boards are asking for.
    Don't think it's limited to just the EN boards. There's been melee mentions and debates on the German and JP boards as well. Perhaps not as active as the EN boards but it's there.
    (1)

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