I finally got the medal! Now to get into a party for it. Does anyone know what is considered fair for drop rules on Plucking Wings fights are? The fight isn't exactly and easy two man, and the drop rate is about 20%.
I finally got the medal! Now to get into a party for it. Does anyone know what is considered fair for drop rules on Plucking Wings fights are? The fight isn't exactly and easy two man, and the drop rate is about 20%.
That's awesome dude! GL with the fight! As for drop rules, personally, I'd go with friends and make an agreement with 'em to ensure they let the Roundel Earring go to you
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
The problem with this is that I'd have to convince the few people I know who have high enough rankings to drop two medals to switch to Windurst. I don't really see any reason people from other nations shouldn't be able to participate in Plucking Wings though, even if SE deemed that they'd have to spend twice as many Op Credits or whatever.
Update incoming. It was the last post (even after WAR) but we're getting it at last! Anyone who says we aren't entitled to our own complaints can go attack Nidhogg solo.
Pretty garbled machine translation, but I'm pretty sure Holy 2 and a bit of Amnesiana (but removed like Doom) is coming.
As a note, random chances are not cool SE. If you really must use them, we won't understand unless you make healing magic skill affect it more. Also, Benediction should be 100%.
Last edited by Economizer; 08-18-2011 at 10:18 PM.
To the ones who keep us all safe on the battlefields, white mages, here is your feedback
We will be adding this in the upcoming version update.Add Holy II.
Though it is planned for a version update in the future, we have already begun to look into a higher tier version of raise.Add Arise.
Whether it will be called Arise or not really depends on the adjustments from here on out, but we are looking into making it cover multiple targets and other things. In regards to the stats, we’d like to make it so it has more merits than the currently existing raises, so please look forward to it.
We would like to make it possible to cure Amnesia in the future, but we are planning to make it a type of magic that has a set chance of recovery similar to Doom.Add a spell that cures Amnesia.
We currently do not have any plans of adding a spell that cures Terror. Since the effect of Terror is quickly recovered from, we’d like you to just support those inflicted with Terror with cures and such while they are unable move.Add a spell that cures Terror.
While it is not limited to Terror, we feel that there are times it is necessary for monsters to have superior status ailments in the scheme of battle balance. As such, please understand that we will not be making it possible to cure every single status ailment.
Since there is also Holy Water when curing this is difficult, we’d like to monitor the current rate. Though it depends on luck and repeated attempts, but the recovery rate was set rather high so it can be cured before the countdown timer reaches zero.Make it so the chances of curing Doom increase with higher healing magic skill.
We would like to reduce the recast times for Esuna and Sacrifice to be about the same as Erase.Reduce the recast times of Erase/Esuna/Sacrifice.
For Erase, since it is able to cover multiple status ailments, we feel that the current recast time is appropriate.
Since the lost experience points merit has become somewhat weak now, we will look into this. However, as we will not be removing the weakness penalty, we cannot really reduce it too much.Reduce the weakness timer or add other merits to Raise II and III.
AoE…Sounds cool. We will look into it.Make it so the effect of Divine Caress becomes AoE when using Divine Seal.
Currently you are able to receive a pretty strong effect depending on the bonuses that are given based on your enhancing magic skill. Also, with future level cap increases, you will be able to receive an even higher bonus, so for now we will be monitoring this and make a decision to do something if it is necessary.Increase the effect of bar-type spells.
The magic capacity is becoming pretty full, but we will try and look into it.Add bar-type spells that protect you from Light and Dark.
This is something that we have been concerned with and would like to make it so they are not overwritten. The concern here is that if it’s not the same effect or higher, if the effect doesn’t wear off or if you don’t cancel the effect you will not be able to reapply it, making it similar to Protect IV and V.Make it so bar-type effects are not overwritten by weaker ones.
Since AoE effects are strong, the idea is that you are taking a risk by the effect being centered on the caster. Curega is an exception to this, but it is balanced through a high amount of enmity.Make it so enhancing magic AoE effects take place centered on the person targeted.
Since cure potency enhancements were designed to be added through equipment, we do not have any plans of adding it to merit points. Currently you can gain a significant amount of enhanced cure potency by collecting equipment, so please try and collect those pieces.Add a category to merit points that enhances cure potency.
Devin "Camate" Casadey - Community Team
I like this. It adds to White Mage's theme without making the status ailment a complete joke.
I like this. Terror is a rare status effect and generally brief, so it would be cool if it remained...uh...terrifying.
Mathematical! While I definitely wouldn't complain if the Erase recast timer were lower, I understand this logic and a lowered recast on Esuna would make the spell much more viable.
Feels good man.
I like both of these because of the general theme of "Expect a player dedicated to the job to out-perform a mule with a Light Staff". Both of these aspects of White Mage are greatly enhanced by equipment, and I'm happier than a clam who has just seen his arch-nemesis baked that meaningful equipment for White Mage has been steadily increasing.
Some new things would be nice just to have variety, though. Any news on the new spell or ability that would increase magic defense, or what became of it?
Camate, I completely agree and support this update.
If you mean the magic capacity of the entire game... it's because you add a thousand blue magic spells in almost every patch.Originally Posted by Camate
Welcome adjustments, but pretty boring as well. Give us something to look forward to.
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