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  1. #111
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    JA: Sucker Punch- Your next attack bypasses a set amount of your opponent's defense.
    Recast: 30 seconds
    Duration: 3 Minutes
    Initial cast: 20% Bypass
    Additional casts: +5% Bypass
    Maximum: 50%

    Notes:
    -Only works with Physical attacks and Non-AoE Physical Weaponskills
    -Monsters will maintain a minimum of 250 Defense regardless of how much the ability is used. (For balance)
    -Monsters that have 250 or less defense naturally will not be effected by Sucker Punch effects. (Because at higher levels your essentially already breaking through a monsters defenses.)
    -Additional gear bonuses may decrease the minimum defense a monster can have, or increase the maximum percentage of defense bypassed.

    Essentially it make's us a bit stronger on harder things, but prevents us from being overbearingly powerful on weaker stuff. The numbers can be changed to be more fitting for balance issues, and it could even be given to MNK at a low enough level to be subable to other jobs. With recasts preventing just any players from spamming it to it's maximum potential (like boost) it receives some diminishing value on higher end DPS jobs, but could potentially give a major boost to lower DPS. It's just an idea that struck my fancy out of the blue though.
    (0)

  2. #112
    Player Deo_Ragnarok's Avatar
    Join Date
    Aug 2011
    Location
    USA
    Posts
    1
    Character
    Deo
    World
    Ragnarok
    Main Class
    NIN Lv 90
    More JA Ideas:

    Discourage: "En-TP Drain" ability similar to Conqueror Bakgodek in Campaign? If that's too overpowered, simply dissipating the enemy's TP with every punch instead of absorbing it would grant more utility vs overpowered advantage.
    -Would love to combine either of those with HundredFist as a followup for "Chainspell: Stun."

    Channel: a stronger boost ability that shares boost's timer but takes 3min to reuse and only raises 3/4 the benefit of a full 3min boosting session. This makes for a tactical decision to boost+ws on common monsters or channel+ws on TP-cancel / amnesia prone monsters like gnats, colibri, and ladybugs. For Chi-blast, it could be used for raising damage on initial-hate. On a side note: I'd like it to gain 3/4 the enmity of boosting for 3min.
    (0)

  3. #113
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    That would make boost useless.. which well I guess it already is hah.
    (0)

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