JA: Sucker Punch- Your next attack bypasses a set amount of your opponent's defense.
Recast: 30 seconds
Duration: 3 Minutes
Initial cast: 20% Bypass
Additional casts: +5% Bypass
Maximum: 50%
Notes:
-Only works with Physical attacks and Non-AoE Physical Weaponskills
-Monsters will maintain a minimum of 250 Defense regardless of how much the ability is used. (For balance)
-Monsters that have 250 or less defense naturally will not be effected by Sucker Punch effects. (Because at higher levels your essentially already breaking through a monsters defenses.)
-Additional gear bonuses may decrease the minimum defense a monster can have, or increase the maximum percentage of defense bypassed.
Essentially it make's us a bit stronger on harder things, but prevents us from being overbearingly powerful on weaker stuff. The numbers can be changed to be more fitting for balance issues, and it could even be given to MNK at a low enough level to be subable to other jobs. With recasts preventing just any players from spamming it to it's maximum potential (like boost) it receives some diminishing value on higher end DPS jobs, but could potentially give a major boost to lower DPS. It's just an idea that struck my fancy out of the blue though.