This feels like an exercise in futility since we have been saying this for months now and SE clearly didn't read any of it or just doesn't care.
This is complete nonsense. 2 minutes into a fight a THF has almost no impact on enmity. TAing a tank with capped hate does nothing. Collabo on a DD gets hate off of them for a total of 1 second. Collabo on a BLM gets hate off of them for 1 nuke. THF is useless in this dept.Originally Posted by SE
This is the part that makes me think I shouldn't even bother. What kind of a role is this to play? We all know our enmity abilities do pretty much nothing anymore which leaves us with the job of hitting the enemy twice every minute and then being blamed when we don't get what we want.Originally Posted by SE
This one could be something good but even if it is it's not enough of a damage buff. THF is completely outclassed by dancers when it comes to daggers. This is NONSENSE. This would be along the lines of PUP being better at HtH damage than MNK... or SCHs having Cure 6.Originally Posted by SE
Really SE? Higher steal rates? Higher despoil? First off both of these JA are useless in an HNM setting. USELESS. The only thing steal is good for is aura steal and by raising the success rate of steal you are lowering the success rate of the only good thing about the JA.Originally Posted by SE
Cool another JA that will not help us with the one thing we are actually still good at. Low man tanking. This will surely be a warcry type ability and only affect the members of your party so unless the thf is in the tank party, which it won't be, this JA will suck and bring almost nothing to the table.Originally Posted by SE
So.. Here we are again. TH whores. Why has every post on this forum been completely ignored? I admit some of the ideas are terrible and unbalanced/unrealistic but a lot of them are reasonable requests for more DD power (at least enough to put DNC back in 2nd place when it comes to daggers) and steal type abilities that actually do something. How could you possibly think the 2nd and 3rd examples are things we would be interested in?
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MAJOR EDITS!!!
Since this has turned into much more than just the rage thread it started as I went through and tried to gather some stuff that shouldn't be lost in the vastness of the thread.
First we have the ComRep reply.
And then -Adjustment suggestions that have been peppered throughout the thread.
http://ffxi.allakhazam.com/forum.htm...2&h=50&p=3#124
http://forum.square-enix.com/ffxi/th...l=1#post147335
http://forum.square-enix.com/ffxi/th...l=1#post147427
http://forum.square-enix.com/ffxi/th...l=1#post147851
http://forum.square-enix.com/ffxi/th...l=1#post148821
http://forum.square-enix.com/ffxi/th...l=1#post153039
http://forum.square-enix.com/ffxi/th...l=1#post153439
http://forum.square-enix.com/ffxi/th...l=1#post173312
http://forum.square-enix.com/ffxi/th...l=1#post173370
Finally - The perceived problems that we ,for the most part ,were able to agree on once the RAGE settled
1) THF has no real use. TH2 is the best form of TH in terms of noticeable boosts, anything past that is all pretty much unnoticeable/unseeable boosts. So we're not even good for that beyond placebo effects.
2) We have no real DD capabilities, similar to a lot of lesser DD jobs, Except THF falls further behind than others in this Gap. Since 75 the gap between THFs power and the next best DD has widened much further. In this field, we don't ask to be top tier DD, simply to have the gap lessened.
3) Devs want us to be support class and "Control enmity" and as it stands THF has no real methods to "Control" enmity. 2 Abilities on a shared timer and no way to disperse extra Enmity does not a master make. So as far as the Devs "vision" of the job goes we even lack capabilities there
4) Over-all Lack of Uniqueness of the job, usefulness of the job. Right now the only thing keeping THF relevant is ignorance of Treasure Hunter, But once that becomes common knowledge I doubt THF will keep its head above water.
5) We're all disappointed by the BS Responses we got earlier, which basically to summarize tell us things like "Aura Steal is too powerful to separate from Steal, or Reduce timer", and "You can't have Subtle Blow because You melee for TH upgrades, and we feel that balances it", etc.
6) Practically 0 job growth since the level cap increases. THF is more or less the same exact job it was at level 75 where most other jobs have grown either slightly or exponentially. TH3 and the proc system seems to have been just a placebo put in place to keep THFs from being completely forgotten when TH2 became sub-able.