First batch. More to come.
184 kills with no visible TH procs.
105 feathers
57.06% drop rate with TH3
.... discuss.
First batch. More to come.
184 kills with no visible TH procs.
105 feathers
57.06% drop rate with TH3
.... discuss.
lol seems like it wasn't just wild onions. They either decreased the drop rate on more stuff/everything to place TH3 in (lol), or maybe TH3 does something completely different than the previous ones, or lol maybe it's broken?
A test synced to lower levels would do us good too i think.
Last edited by Laphine; 08-10-2011 at 02:39 AM.
I only see 2 options:
1: TH3 is actually just TH2+1
2: They globally decreased drop rates to balance things with TH3 since TH3 was really only added to keep THF relevant and not to increase the amount of treasure we get.
I'm leaning towards option 1 because option 2 would require a lot of man hours. We need a new TH2 test to compare too >.<
1.96*SQRT(.5708*.4292/184) = +/-7.2%
So we can exclude 69% with 95% confidence.
Wow, this makes me suspect Treasure Hunter III is actually just TH+1 as well. That's a huge blow to THF. Now the validity of your job basically rides on whatever the TH proc system gives you, an effect so weak that it has never been detected. Better start leveling BRD so you can BRD/THF! lol
SE is such a bag of cocks, haha. Seriously? It would have broken the game to give THF another real tier of TH?
After thinking about this for a few more minutes, I guess we could ask "What does Treasure Hunter +1 even do?" The options seem to be:
1) Minor increase in drop rate, on the order of 1/1024
2) Perhaps normal TH doesn't affect Rare item drop rates, but Treasure Hunter +1 does.
3) Some other variation of 2.
4) Gives a percentage chance at a third re-roll, which would ultimately be indistinguishable from 1.
I kinda prefer to illude myself thinking that they did something wrong lol. A simple +1 is really messed up...
As to make it 1%, shouldn't it be 10/1024 there Byrth? or do you think TH+1 is actually +0.1%? lol
Could some items have a "Cap" to increased drop rate? Hell could all items have some "Cap" to maximum TH Effectiveness?
I'm proposing a question i know would be hell to test... I'd do level 75 sync first, kill another batch of colibri and check their drop rate...
I'll save my judgement on this for the time being... I don't want to be angry about THF anymore.
I was thinking I could just ???/THF.
I did count beaks but I didn't note when they dropped on a TH4 kill. I'm keeping a count of TH4 kills separate so I can post numbers on that when I get a few hundred. (Currently I only have 26 ;_; ). I wanted to keep tracking the TH4 drops as simple as possible.
One other number I was able to come up with while doing this was a 5~% proc rate on my relic damage hidden effect. There had been some talk of increased proc rates but I don't know if that had been debunked yet.
I had 32 procs in 2052 swings. Adjusting for 19% Triple attack 13% double attack and dual wield (Relic damage can't proc on the 2nd or 3rd hit of multi-attack rounds or off hand swings) I came up with 665~ procable swings. If someone more mathy wants to check that, please do.
I'll do another 200 or so kills tomorrow.
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