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Thread: Screwed again: Proposed THF job adjustments.

  1. #871
    Player Motenten's Avatar
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    Quote Originally Posted by Babekeke View Post
    Is this only true for delay under 180? I recall seeing a graph showing delay to TP a couple of years ago and it showed that weapons under 180 produce more TP, but don't recall if it was linear above that? Also, is there a floor at 120, or can TP gained go below 4.5?
    As Arcon mentioned, the scale changes at various delays, but the most interesting portion is 180 and below. There's a graph on wiki for it, I think.

    There is no known lower bound. I just ran it down to 120 delay since that seemed like a good place to stop.

    The lowest practical delay that I can come up with would be:

    Nin (DW5): 35%
    Suppa: 5%
    Iga+2 head: 5%
    AF body: 5%
    Relic+2 legs: 7%
    Nusku Sash: 5%
    Iga Earring: 1%

    Total: 63% DW

    Edit: Actually, could add Blitzer's Roll to that for another ~15%, 78% total (just shy of the delay cap).

    Weapons: 150 delay daggers (eg: Hornetneedle, Oneiros Knife, etc)

    Effective delay: 55
    TP/Hit: 3.9
    TP/second: 4.216


    Effective delay: 33
    TP/Hit: 3.7
    TP/second: 6.727
    (3)
    Last edited by Motenten; 04-05-2012 at 12:58 AM.

  2. #872
    Player Byrth's Avatar
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    Does Blitzer stack additively with Dual Wield? I was under the impression that they were separate categories.
    (0)
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  3. #873
    Player Ophannus's Avatar
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    Would be sweet if our merit 2hr ability gave us Triple Attack+100% for 30 seconds-1min.
    (1)

  4. #874
    Player Fupafighter's Avatar
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    Quote Originally Posted by Ophannus View Post
    Would be sweet if our merit 2hr ability gave us Triple Attack+100% for 30 seconds-1min.
    I wouldn't mind stackin my rudra with that lol.
    (0)

  5. #875
    Player Karbuncle's Avatar
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    There was a thread a while back about making up 2hours, thats actually exactly what i suggested.
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  6. #876
    Player Motenten's Avatar
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    Quote Originally Posted by Byrth View Post
    Does Blitzer stack additively with Dual Wield? I was under the impression that they were separate categories.
    Not sure, actually, just a possible additional delay reduction I tossed in. I don't see any testing saying it explicitly does or does not add to DW.
    (1)
    Last edited by Motenten; 04-07-2012 at 01:03 AM.

  7. #877
    Player Aana's Avatar
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    THF lv. 99
    Lulz if we had 100% triple for 2hour, might actually have a use for all that situational TA damage gear that generally sucks.
    (0)

  8. #878
    Player Babekeke's Avatar
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    Phoenix
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    Quote Originally Posted by Motenten View Post
    Not, sure, actually, just a possible additional delay reduction I tossed in. I don't see any testing saying it explicitly does or does not add to DW.
    Since Blitzers is just delay reduction, it should stack additively, yes.

    One thing I'm not sure of though, is if for some reason that NIN with -78% delay then got haste/marces/samba or whatever to put them over the delay cap, do they still only get the reduced amount of TP, or does haste get removed first, then enough delay reduction to hit cap and stop it there? I assume all the delay comes off, but not sure.
    (0)
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  9. #879
    Player Byrth's Avatar
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    Quote Originally Posted by Babekeke View Post
    Since Blitzers is just delay reduction, it should stack additively, yes.
    That's not actually clear.

    Quote Originally Posted by Babekeke View Post
    One thing I'm not sure of though, is if for some reason that NIN with -78% delay then got haste/marces/samba or whatever to put them over the delay cap, do they still only get the reduced amount of TP, or does haste get removed first, then enough delay reduction to hit cap and stop it there? I assume all the delay comes off, but not sure.
    You work with whatever your post-DW TP/hit is when you calculate your TP. Haste/etc don't affect TP, and the overall delay cap is a whole other comparison entirely.
    (1)
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  10. #880
    Player Babekeke's Avatar
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    Quote Originally Posted by Byrth View Post
    That's not actually clear.
    Would seem kind of stupid to have it in it's own category. To keep the numbers simple, if you have 50% haste and 50% DW, you're sitting at 75% delay reduction. If blitzers is a 3rd multiplicative to factor in, you need 20% to hit cap. If it's additive to DW you only need 10% to hit cap, just making it even more useless if it's multiplicative (but then, this is SE).

    Quote Originally Posted by Byrth View Post
    You work with whatever your post-DW TP/hit is when you calculate your TP. Haste/etc don't affect TP, and the overall delay cap is a whole other comparison entirely.
    OK maybe I worded it badly, but I am aware haste doesn't reduce TP, just wasn't sure if they stopped reducing your TP from DW when delay got capped.
    (0)
    What if the Hokey-Kokey really IS what it's all about!?

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