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  1. #1
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    Nyzul Isle ~ Floors -1 ~ -100. What happened?

    Wasn't there a post somewhere from SquareEnix stating they were thinking about another 100 floor but going down(negative floors)?

    If they, or player would like to continue these series of random dungeons, I'd like to make a few changes, new challenges, and new features.

    A/ "Horde"... All mobs on entire floor aggro party once agroed. However, the mobs will move slowly towards player with hate. Each death speeds up the mobs movement speed.

    B/ "Wack-a-mole"...(1) large room filled with approximately 20~30 chests. 4 random variety exist, 5-15 mimics, 5 temp items, 8 random mob, 1 NM chest, and 1 trigger/exit chest. Each mimic pop trigger addition mimic. So 1mimic, 2 mimic, 3 mimic and so on tell all remaining pop. All posses draw in.

    C/ "I-Spy"....No mob on floors. All party mdungeon are spread randomly through the dungeon. One member becomes "IT". In order to progress "It" must kill all other players or party must kill "IT". Catch is "IT" player will receive all stats capped and HP/MP pool capped(think, A Shantotoo Ascention). Also, the "IT" player will "rage" in five minutes becoming unkillablable. No weakness or exp loss for any players. They just remain "dead" till success.

    D/ "Light the darkness"... 5 Lamps spread out in maze. Map entirely in darkness. Random mobs and NM. Players must escort 1 player carry "torch" from central lamp. Player with "torch" cannot perform any actions other than lighting torch. After 1st torch 2 lights can be carried by 2 players. Remaining player escort. After 3, 3 torches, etc.

    E/ "Speedy-Gonzalez"...(1) NM waiting in central room, once agreed and % damage done will "run away"(flee speed" to another adjacent room random direction. After second encounter will run away 2 rooms distant. After 3 fight 3 rooms distance. A little strategy can be waiting in room for him.

    Let's eliminate the normal lamp rooms or at least the "order" ones.

    Rewards? I don't care all that much... Maybe combine my suggestions of Tier IV Race Specific gears with -100 floor. Each 20 floors give a piece of RSE-IV's.

    Special Note- A New "Mythic" weapon. I'll call it the "copy weapon-type", each weapon is of a particular type(ie sword, H2H, scythe, etc.). All Jobs will be able to equip all styles of weapon. The copy sword would be DMG 1 Delay 1 latent affect: dual wield. Meaning no effect to delay or damage, however player will be able to dual wield them without ninja or other jobs.

    The "copy/mimic" weapon will require players to perform x amount of Weaponskills so that it could copy them. These can include all job specific Weaponskills(ie WHM hex strike). Only weapon specific Weaponskills allowed. The copy sword will gain attribute with each successive Weaponskills(just as the trial of magian-weaponskill types). This copying includes all job specific strikes, campaign strikes, relic strikes, mythic strikes, empryean strikes, etc.

    Obviously, players would need the job class, appropriate skill level, and Weaponskills first before any copying is done. Since the weapon can copy any Weaponskills available, player would now only need 1 weapon type to be able to use ALL Weaponskills of that particular types.
    (2)

  2. #2
    Player katz's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Would like to see floors 100-200 with new level 80-99 gear. Some of the new tougher mobs in there would be nice too, Can already do most of the existing floors at 90 10 floors at a time if you are lucky.
    (0)

  3. #3
    Player Eburo's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    9
    Askar Zuchetto +1. 6% haste for Necrosyn. lol
    (0)

  4. #4
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    1,844
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Never seen, or even 'heard' of such a post. :S

    But yeah, it would be nice to get some new Nyzul-related things going on as I always liked, and still like to do it even though I got all the 100 floors done. I think there are things they could do with what it is already, though, instead of just introducing more floors. This would help those who are unable to get them done in the first place currently, even though it is perfectly doable with just 3 characters already, sometimes it just hands you the lose-card.

    I always was annoyed by the limit on doing the Assaults being so rough, and that the time in there is only 30 minutes. I liked Nyzul especially and it was done for the day so quickly; it would be fun to be able to do it more, simply put. I know they are planning on reducing the time for new tags, but am unsure of how much it might help in the end on this.

    I'm not against building on it further with new floors either, though, but I don't know if it would really 'fit' in.
    (0)
    ...or so the legend says.


  5. #5
    Player Erecia's Avatar
    Join Date
    Sep 2011
    Posts
    29
    Character
    Erecia
    World
    Sylph
    Main Class
    WAR Lv 90
    I remember the OP's post in question, but I think it was more speculative than a plan. I've kept in the back of my mind forever though. I loved Nyzul to death. The randomized floor elements really made good groups stand out from the subpar and let my people and I have a blast.

    I'm far more interested in a Nyzul revamp than a Salvage one. I don't care what the rewards are for more Nyzul floors, just as long as its good enough to get people back in the ruins again.
    (0)

  6. #6
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    The Future of Nyzul

    Even though the version update just took place, the development team is hard at work on planning content adjustments for the future. I managed to check out their plans for Nyzul and though I couldn’t get any specifics since they are still in the planning phases, they did mention some ideas about their direction:
    • New addition for high level characters
    Please note that this is not an adjustment to existing content! We are planning to add a whole new Nyzul targeted towards high levels. We will be sure to prepare the appropriate rewards and difficult monsters.

    • Addition of new elements following the current system
    We’re planning to add new elements to stimulate the experience of the existing Nyzul assault.
    We will be continuing to look into this, so please give your feedback and we will let you know more specifics as the development team progresses!
    (28)
    Devin "Camate" Casadey - Community Team

  7. #7
    Player Tonberry's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Puretoker
    World
    Lakshmi
    Main Class
    PLD Lv 90
    Alexandrites go
    (8)

  8. #8
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Bring me Alexandrite updates.
    (9)

  9. #9
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Add Alexandrite to regular monsters in nyzul isle and other assaults.

    And in regards to salvage upgrades - I have the 3 pieces of Ares' curiass. Had them for a long time. Why did I never upgrade them you ask? I was waiting for the price of the ingots to go down. 10m for a body piece seemed unreasonable. Now its about 50k to upgrade the peices but not worth even THAT much gil.

    Oh SE I do wish you would stop changing things in this game that nobody complains about and start enhancing the content we do complain about - or for a shocker here - add NEW content. Hell bring back old school dynamis. I miss that event so much. New dynamis is boring.
    (4)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    Ideally the main rewards that are featured for it should be available via a points system like Assault. This was great during Assaults because as long as you complete goals everybody who goes along makes progress toward what they want. On the flip side when rewards are just a matter of a random number generator rolling some dice its insulting. Points systems are the way to go in every aspect and should be utilized more often.

    While were on that topic I would only say that Nyzul was one of the best and most well designed endgame events FFXI has had. It was easy to get into, kept you guessing, casual, and fun. Even though it went through some rough changes in difficulty and the rewards value were debatable. Just keep it short (~30 minutes each) and casual and go from there.
    (7)

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