•Vision
Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies
We intend to make it easier for avatars to wreak havoc upon enemies, but also emphasize how vital the act of managing the source of their magical powers is to summoners.
•Example Adjustments
•A new ability that expends an additional amount of MP to shorten the recast time for blood pacts.
•Introducing the avatars Cait Sith and Atomos.
I give SE alot of credit because I've been SMN for along time been on FFXI for 7years. I always loved smn since ff7-ffx11 (ff7 note cloud and the gang was basically every job we have now rolled in to one). I really want to speak for the smn's that just enjoyed the role and even though wants those 1,000,000k gears and rare/ex but to broke to get them or can't stay long on long enough to catch a NM. I mentioned that because I gonna get response like get better gear and ect..
To the point :)
I don't like the concept of sacrificing more mp to drop your mp pool down faster. I don't think its how fast you can get your bloodpacts off but instead how effective it is when you do get it off. Sometimes my lower mp pacts does more damage than my lvl 70 pact it's all in mob what boost it got and what element it is.
I don't party much with smn and I don't summon avatar and watch them fight from a distance those make my role boring. I'm a crazy get in any mobs face and pull out my staff and build my tp to start some SC or Spirit taker (not good trade of tp on strong mobs) the way I look at it I'm a summoner I got demigods protecting me with access to every element some key status effects (good/bad) a battle with a mob shouldn't be the same way with every avatar. When ifirit's out I'll adjust my gear to match his type like str but the will make him cost more because to boost those trait I'll have to sacrifice my -perp gear. a lot of people don't like the avatar favor but I do the concept is cool but to lose the effect when you use pact sucks because you have to use pact to keep hate off you but who ever came with it I, I see where they was going with it. make each battle more unique shiva's favor smn/sch sweet garuda's/titan favor with smn/thf each avatar is unique and it makes the smn better for knowing which one can keep him/her alive in certain situation knowing mob weakness (elemental and statues) and how safely get a fresh avatar back in battle with minimal effort would be nice (ex. Shiva is my favorite to solo with she has all the survival bloodpacts to keep me safe, but she can't heal so at some point if I'm fighting multiple mobs (happens often) as soon as she's defeated I'm dead unless I start running in advance :) but yea that's where effectiveness comes in, her bloodpact ward is sleepaga if time right I can put both mob to sleep/relese (dumb but she wakes them right back up less than second later) take couple step away siphon (cause once again I have constant hate spirit will wake mob) and recast any other avatar before they wake takes about 45sec by the time get avatar to get hate back 1min is up can't use that twice even on ice or dark day..) Titan stoneskin before death and recast not all avatars can asure your survival after there dismissed so I would prefer more mob control wards or pacts (ramuh's stun long enough to recast, but only works on one mob if you got two your dead.) 1min goes by fast if you got a imobolized type ward and pact.
I know SE is strong on the party thing but making them a laid back and more kneel time to me sounds like more sleep time behind the comp. if you really want us to sacrifice mp allow more pact third one is better use of that macro slot.