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  1. #121
    Player Shalk's Avatar
    Join Date
    Jul 2011
    Posts
    2
    Character
    Shalk
    World
    Valefor
    Main Class
    NIN Lv 90
    Another thing I've always thought would be cool would be "Roll Synergy".

    Roll an 11 on both BLM and THF rolls and gain "Magic Critical Hit Rate +10%"
    Roll an 11 on both SMN and BLU rolls and gain "Occasionally Absorb Magic Damage"
    Roll an 11 on both Courser's and RNG rolls and gain "Recycle +15"
    Roll an 11 on both DRK and PLD rolls and gain "Counter +10"
    Roll an 11 on both SAM and Tactician's rolls and gain "Zanshin +5"

    Ya know, stuff like that. And I guess maybe not give EVERY set of 2 rolls a special bonus because that would be over 600 buffs to think up. But yeah, like maybe just the ones that make sense.

    Aaaaand, once they give COR 3 rolls at a time, there could be a whole mind-boggling vortex of potential double synergies.

    11 rolls on BLM THF and DRK gains "Magic Critical Hit Rate +10%" and "Magic Critical Hit Damage +10%"
    11 rolls on WAR PLD and THF gains "Counter +10" and "Quadruple Attack +4%"

    Have I thought of a bonus for every combo? Only about forty five of them. Charts available if a Dev thinks this is a cool idea.
    (0)

  2. #122
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    No. That's too tangled.
    Just an increased special effect job-based on 11 would be enough. As there have been some good ideas(some were exagerated).
    (0)

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