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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99

    Can we make Diabolic Eye not #$#@%?

    +20 Accuracy for a 15% reduction in max hp.

    The more I look at this ability and the more I look at my Bale Flanchard +2, I realize this has to be some kind of hilarious joke that has more than run its course.

    [SIZE="5"]DERP.[/SIZE]



    Diabolic eye should give a straight % of accuracy and a % flat increase to damage dealt across all mediums, melee and magical:

    "The Dark Knight's killing intent allows them to percieve their enemies weaknesses, and the most effective and brutal ways to exploit them."


    Duration - 2minutes

    Recast Fully Merited - 5 minutes

    Diabolic Eye I + 3% physical and magical accuracy and damage dealt to target.
    Diabolic Eye II +6% -
    Diabolic Eye III +9% -
    Diabolic Eye IV +12% -
    Diabolic Eye V +15% -

    And if 15% is too much, then make it scale to ultimately we get 10% minimum, but lets be honest, nobody gives a pigeon's crap about muted soul, and with this nobody will ever touch the thing, so +15% is probably best.
    (0)
    Last edited by Urteil; 07-03-2011 at 01:28 PM.

  2. #2
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    can't disagree, it does make sense. But more than this I want our ws dmg fixed. If they do this too, just icing on the cake ya know?
    (0)

  3. #3
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    This would certainly help.

    Baby steps, I guess.
    (0)

  4. #4
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    -15% hp is the main reason i'd not use it but still least this make the sacifice worth it.

    While i'm not quite sure on the % acc buff a larger acc boost would be nice or the removal of the hp down ^^

    15% more acc = 500*0.15 = 75 acc = + 37% hit rate which is pretty powerful but the lower duration kinda evens it out so seems fine to me ^^

    o i didn't read the +DMG thats kinda nice too maybe a lil overpowered but w/e it's pretty nice overall still
    (0)
    Last edited by Rezeak; 07-05-2011 at 02:09 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  5. #5
    Player Zyla420's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Zyla
    World
    Ragnarok
    Main Class
    DRK Lv 99
    i agree this would make me reconsider meriting it instead of 5/5 dark seal. would be nice to have another dmg buff to go with the acc increase
    (0)

  6. #6
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,029
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I would still do Dark Seal, the acc isnt' worth it and I like draining things.
    (0)

  7. #7
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    I would still do Dark Seal, the acc isnt' worth it and I like draining things.
    While neither are great DE can be utilized far more then DS. Even with a half assed dark magic set you can land your spells on most mobs. On new content Dynamis NMs,T3-4 VW DE can be a huge benefit.

    5/5 DE
    4/5 DE 1/5 DS

    Would be my recommendation for 99% of DRKs.
    (0)