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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    3

    Chasing Mobs: Glitch, Design choice, or limitation?

    First let me start by saying that it can be hard to express emotion in text... well for me anyways. and I wanted to describe my tone of voice here.

    "Happy and curious" So if it comes off like I am being angry it is not my intention. So on with the thread.

    There is something in FFXI that has concerned me since release.

    ...That I need to chase a mob around before I can hit it... if it is moving I cannot melee it until it stops moving. (If you have ranged abilities this is not an issue.)

    Anyways. I still remember my first days in FFXI. Lvl 1 chasing rabbits around for 20-40 seconds (I exaggerate.) waiting for them to stop so I can hit them. I assumed this was a glitch and that it would be fixed.

    Either way I only played FFXI for about 3 months before going back to EQ. (All my friends were still there, nothing against FFXI.)

    So I came back in november 2010 and started a new character. I was pretty shocked to find that I still needed to have auto run ready just to chase down some mobs.

    So since it has been 7-8-9 years? I want to know..

    Is this by design? A Glitch? Or a limitation in the code of FFXI?

    Not being able to hit something while moving is not a big deal, but I dislike it and am just curious why can't I.

    Also I must note that the rabbit can kick me from 30 yards away while I am running away so it's also not fair.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Pixies
    Posts
    4
    Thats true and funny, mobs will always hit no mather how and you cant unless it stops
    Dont think they will change that anyways
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3
    Quote Originally Posted by Tidon View Post
    Thats true and funny, mobs will always hit no mather how and you cant unless it stops
    Dont think they will change that anyways
    I agree after this many years, no matter the reason, I don't think it will change. Then again they have been slowly doing some "soloization" to the content and I never thought that would happen.
    (0)

  4. #4
    Player Sureal's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    195
    Character
    Surealistic
    World
    Bahamut
    Main Class
    NIN Lv 99
    unlock targeting and you can hit while its running
    (0)
    In a world of milk and honey, there is no cake

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    3
    Quote Originally Posted by Sureal View Post
    unlock targeting and you can hit while its running
    Mind = Blown
    (0)

  6. #6
    Player Fretion's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    23
    Character
    Fretion
    World
    Bismarck
    Main Class
    BST Lv 99
    Quote Originally Posted by Sureal View Post
    unlock targeting and you can hit while its running
    You beat me to it ... as long as you stay "locked on" you can't get close enough to make a hit. Unlock and you will be able to hit before the mob stops running.
    (0)

  7. #7
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    It's simply lag. On your screen, you're right behind the mob, however your current position has a time delay, on SE's servers you are still behind the mob. In addition to that, the mob is actually ahead of you. So while it seems you're directly behind it, in reality there's quite the gap. This can be avoided (or rather fixed) by running not after the mob, but beside it or slightly ahead of it. For that just don't lock on the target and then run slightly beside it. I know it's kind of a roundabout way to do it, but if you don't have any means to claim from a certain range, it's the best you can do.

    Edit: Unlocking isn't quite enough, it will get you a bit closer to the mob (most of the time), but even that isn't enough to reach some mobs. As I said, it's just the distance needed to hit it, while unlocking sometimes gets you closer, it won't always be quite enough.
    (0)
    Last edited by Arcon; 03-10-2011 at 12:57 AM.

  8. #8
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99
    I'd say it's by design, since it is probably meant to prevent people from meleeing and WSing kited mobs while they are moving.
    (0)
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    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
    Records of Eminence completed: 801

  9. #9
    Player Sagian's Avatar
    Join Date
    Mar 2011
    Posts
    58
    Character
    Sagian
    World
    Phoenix
    Main Class
    WHM Lv 66
    Don't feel bad. I've been playing since US release and just discovered this little gem about 6 months ago.
    (0)

  10. #10
    Player bungiefan's Avatar
    Join Date
    Mar 2011
    Location
    Ragnarok
    Posts
    188
    It's not a glitch, and they can't really change the design. It's the fact that the server is about 1-2 seconds off from you. What you see is where the mob was 1-2 seconds ago, so you have to unlock and run ahead of the mob a short distance, aim for where it is going to be, and you will swing and hit.

    You're treating it like an offline game, where your console does all the work and decides to let you hit the monster, while in this case the server does the work, and you are just sending data to it, which takes a few seconds for a round trip. Think of it as aiming for something far away that is moving, you have to aim for where it is going to be, not where it is.
    (0)

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