so i find it annyoing that pretty much every thing boss wise in abyssea is IMMUNE to modus veritas, or it misses 50% of the time. so heres a list of suggesstions for sch additions and adjustments.
Modus Veritas: Reducing timer to 60 seconds, to make it more usefull versuses smaller monsters who die quicker.
Reasoning: at the current point and time we cant utilize this ability veruses the current bosses of the game, and we cannot utilize it effectively against smaller monsters due to its 20 minute recast timer.
Sublimation: Changing sublimation gear mechanics to allow then enhanced effect to be applied when the job ability is activated, and last the duration of the charge even when un-equipped.
Reasoning: while the recent tweaks to sublimation are Awesome, all of the nifty sublimation gear that is out now, has little to no efffect to the charging time due to the fact that you cant utilize the enhanced ammount more then 20% of the time in a combat situation, AND you have to set an idle macro (for those of you who dont use scripts), its a mega hassle.
Dark arts: adds natural magic attack. increasing by 1MAB every five levels from level 10, resulting in +16 Magic attack bonus.
Reasoning: without any form of natural MAB it is IMPOSSIBLE for sch to currently hold a candle to a blm. they trump us in both casting power AND speed now, putting us into the old rdm position of "Meh caster" where a BLM will ALWAYS be prefered over a SCH. even with 16 additional MAB, it will be IMPOSSIBLE for us to even compete with blm for sheer damage out put. the only thing we still trump BLM in is MP efficiency, which pales in comparison to a BLM/RDM who has pretty much -50% casting speed and +36MAB at all times. where as we have to use a job ability to reach those ammounts, severely limiting us. oh and not to mention, ONE Piece of our AF3 has mab. ONE. hell we dont even get access to the good MAB !@#$%&.. I.E: Eradico mitts, BARD can wear them SMN can wear them, but not sch. W T F
Light arts: Innate +10% cure potency
reason: SCH has a severe lack of Cure potency gear. this will also serve as a buff to RDMs who /sch.
Magic:
Cure 5.
Tier 2 Storm spells
Tier 2 Helicies
Buffing Addoloquim to 2-3 TP per tic(enhanced by gear if anything)
Fusion Magic: magic that has two elements for SC purposes, that carry additional effects.
Aduro Illustrio: Fusion elemental magic. Fire & light. Additional Effect: increases damage done by Ice and darkness for 30 seconds.
Glacialis Fons: Distortion elemental magic. Ice and water. Additional effect: Increases damage done by Wind and Fire for 30 seconds.
Ventus Reboare: Fragmentation Elemental magic. Thunder and wind. Additional effect: Increases damage done by earth and water for 30 seconds.
Terra Pullus: Gravitation elemental magic. earth and darkness. additional effect increases damage done by light and thunder for 30 seconds.
Omnino Creperum: Darkness elemental magic. Earth Darkness Ice water Elements. additional effect: increases damage dealt by all light alligned elements for 60 seconds.
Funditus Elucido: Light elemental Magic. Wind Fire Thunder Light elements. Additional effect: increases damage dealt by all darkness aligned elements for 60 seconds.
Every thing below this line is from a later post, adding onto this list of ideas.
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i feel that SCH still, even with the suggestions i made for fusion magic, would still need even more to bring it into its own unique role, cause ATM we quite honestly SUCK in the greater scheme of things. id like to see completely unique ideas for spells... some that come to mind:
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Venificus Contego: (Magicians Shield)
White magic
Light arts: Enhanced by enhancing magic & MND
Dark arts: Enhanced by elemental magic & INT
Not restricted to arts
Accession Compatible
Perpetuance Compatible
Duration: 5 Minutes
Recast: 5 Minutes
MP: 150
Provides a Shield against magic. increased magic defense bonus VS spells matching targets current weather. augments Addenendum white & black.
Addenendum White additional effect: When shield is dispelled via damage, returns 50% of damage absorbed to caster & 25% to Affected target.
Addenendum black additional effect: when dispelled by damage, caster gains Magic attack equivalent to 5% of total damage absorbed towards next offensive spell cast.
Logic: this would give the SCH a spell that carries both defensive, offensive, and support capabilities when used in various situations. it would ideally max at 500 damage absorbed, thus returning a max of 250 MP on removal from current target, or 25 MAB & conserve MP for the next spell cast by the scholar based on the arts the spell was cast in
imo this spell would fit sch's tactical role PERFECTLY, the MP ammount might seem like alot upon return, but keep in mind its got a 5 minute recast on it, and the target has to take specifically magical damage for it to be activated.
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Magus Validus (magic might)
White magic & Black magic aligned (neutral)
Light arts: Enhanced by Enhancing magic
Dark arts: Enhanced by Enhancing magic
Not restricted to arts
compatible with all strategems.
Duration: 5 Minutes
Recast: 10 seconds
MP: 30
Increases Enhancing magic effects based off of current arts.
Light arts: enhances all white magic aligned enhancing magics effects by +1 on current target. Provides caster a small boost to light arts bonuses based on number of targets effected by spell (+2% to each light arts effect per target effected, caps at +10%. this extends to all bonuses applied from gear effects to light arts)
dark arts: enhances all dark magic aligned enhancing magics effects by +1 on current target. Provides caster a small boost to dark arts bonuses based on number of targets effected by spell (+2% to each dark arts effect per target effected, caps at +10%. this extends to all bonuses applied from gear effects to light arts)
this spell would remedy the lack of T2 storm spells for one, and it would also serve to make WHM BLM RDM enhancing spells to preform more effectively.
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Minuo pretium (Blood Price)
Strategem
Dark arts
All Black magic Compatible
Next spell cast will consume the casters HP instead of MP
HP conversion rate is 2MP - 1 HP.
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Praevenio Decessus (death prevention)
Strategem
Light arts
Healing magic Compatible
Next healing magic spell will bestow Numen upon its target, spell will not heal target.
Effect: when the target of a healing spell paired with this strategem is brought below 0 HP, this effect will heal the user for the ammount the Heal SHOULD have done:
EXAMPLE:
1) Hideka uses P.D
2) Hideka casts Cure V on tank
3) Tank is healed for 0 HP
4) Tank gains the buff of numen
5) Minutes later, the tank eats 200 more HP then he has and falls to 0 HP
6) Numen buff is removed, and the tank is healed for the ammount the origonal cure 5 healing spell should have done.
this ability will carry a internal timer for each target, making it so a target cant recieve this effect more then.... like every 5 minutes or so, and cant be paired with accession for AOE cheat death.
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these abilities paired up with fusion magic would bring scholar even closer to having its own unique spot in a party.