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  1. #1
    Player xiozen's Avatar
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    Mar 2011
    Location
    San'doria
    Posts
    301

    Relic PUP weapon

    I know the Kenkonken is the PUP Mythic weapon. However, with the introduction of the Empyrean weapons and the late introduction of the PUP job after the Relics had already been introduced into the game, is it even possible to introduce a PUP-only relic? or modify the Burning Knuckles to adjust weapon mechanics to that of the puppetmaster job?

    Just an idea... but I can already hear the - "Just get a kenkonken..." which I'm working on >.>
    (0)

  2. #2
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    "Just get a kenkonken..." XD

    no, seriously, h2h relic sucks compared to kenkonken.

    id loved an automaton relic or a relic animator, but i suppose neither are an option ;_;
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  3. #3
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Keep in mind too that if the dynamis change allows for relics to be easily obtained, jobs that only have mythics get screwed. The path is still a pain in the butt to do.
    (0)

  4. #4
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    Empyrean Head/Frame combo. Enough said. :P
    (1)

  5. #5
    Player Koroma's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    59
    Character
    Koroma
    World
    Bismarck
    Main Class
    BLU Lv 99
    Empyrean Head/Frame combo. Enough said. :P
    O.o some type of relic/empyran automatons would be way cooler then a weapon
    (2)

  6. #6
    Player xiozen's Avatar
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    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Koroma View Post
    O.o some type of relic/empyran automatons would be way cooler then a weapon
    O_O now that's an AWESOME idea.... that would be sooooo coool. An empy or relic autmaton at lvl 99... come on Square there's your answer... let's do it!
    (0)

  7. #7
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    I've considered this idea of a relic automaton for a long time... here's what I came up with... (still needs refinement)

    Legendary Automaton
    After endless months of research, Ghatsad believes he can perfect a new automaton harnessing a tiny fragment of Alexander's great power. By siphoning off some of Alexander's strength, he hopes to keep Alexander from ever fully awakening again. However, he requires information from the ancient civilization of Olduum to complete the project.

    Quest for the frame requires:
    * Level 75
    * "Whisper of Radiance" (the whisper is lost)
    * Some other material

    Quest for the head requires:
    * Level 75
    * Ancient Olduum Automaton Head (new item)
    * The data from a completed Floor 100 Runic Disc (you keep the disc) and 1 jp midnight.
    * Using a runic disc with less floors increases the wait in Japan midnights:
    1-50 7 midnights
    50-60 6 midnights
    60-70 5 midnights
    70-80 4 midnights
    80-90 3 midnights
    90-99 2 midnights

    I would suggest that this head/frame combination be unique among automatons in not allowing mix and matching.

    Head: Judge
    Attempts to stay in melee range. It is capable of identifying and targeting the enemy's weakness by changing the melee damage type of the frame. In addition, attacks occasionally ignore defense entirely.

    Fire 2, Wind 2, Thunder 2, Light 2
    Ice 1, Earth 1, Water 1, Dark 1

    Frame: Colossus A-100
    This frame converts the immense power of Alexander into energy weapons of various forms. It was built with incredibly durable materials that can withstand the incredible forces within. Attachments that focus on defense such as the Shock Absorber and Reactive Shield find their potency greatly increased. In addition, it can occasionally activate "Astral Shield" to protect itself and its master from one powerful Area of Effect attack or spell (similar to how Valoredge uses shield bash, but faster.)

    Fire 4, Wind 3, Thunder 5, Light 5
    Ice 1, Earth 4, Water 1, Dark 1

    Damage type: Blunt (holy elemental magic damage instead?)
    Skill Ranks:
    Melee: A-
    Ranged: B
    Magic: B
    Weaponskills:
    * Divine Spear: Light elemental damage, conal AoE. Reduces enemy attack power.
    Trigger: Earth Maneuver
    Skillchain property: Fusion
    * Divine Judgement: Light elemental damage, 3-hit small AoE around target.
    Trigger: Light Maneuver
    Skillchain property: Continues light.

    Relic Attachment
    Hydra Core (Dark size 1)
    Ignore a percentage of resistances to damage types. Additonal maneuvers increase the percentage ignored.
    Acts like one dark maneuver is always active for other attachments, but not for weaponskill priority.
    * Unlocks "Transmit" ability: Oblivion Smash (AoE physical damage + stun)

    Mythic Attachment
    Olduum Core (Thunder size 1)
    Reduces cooldown on all automaton ability timers.
    Acts like one thunder maneuver is always active for other attachments, but not for weaponskill priority.
    * Examples of Automaton ability timers are stoneskin from the shock absorber and shield bash.
    * Unlocks "Transmit" ability: Omega Beam (similar to Alexander's Divine Judgment)

    Empyrean Attachment
    Twilight Core (Light size 1)
    Increases resistance to status ailments. Additional maneuvers increase elemental resistance.
    Acts like one light maneuver is always active for other attachments, but not for weaponskill priority.
    * Unlocks "Transmit" ability: Nova (AoE non-elemental magical damage around automaton)

    (For an explaination of "Transmit", See my post: An ability I've wanted for a while...)
    (6)

  8. #8
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    That right there is exactly what I had in mind. A nice new automaton capable of tanking. I like how you added the Transmit abilities in there as well. I think adding these, and transmit are very good ideas. However possibly Transmit would need to be modified slightly to keep balance. Also maybe AoE WS are a little too much? Keeping Nova as an AoE Would probably be fine, but a melee that does nothing but spam AoE WS could get a little dangerous for the Automaton or it's master.

    Really love the ideas though Ayin
    (0)

  9. #9
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by AyinDygra View Post
    I've considered this idea of a relic automaton for a long time... here's what I came up with... (still needs refinement)

    Legendary Automaton
    After endless months of research, Ghatsad believes he can perfect a new automaton harnessing a tiny fragment of Alexander's great power. By siphoning off some of Alexander's strength, he hopes to keep Alexander from ever fully awakening again. However, he requires information from the ancient civilization of Olduum to complete the project.

    Quest for the frame requires:
    * Level 75
    * "Whisper of Radiance" (the whisper is lost)
    * Some other material

    Quest for the head requires:
    * Level 75
    * Ancient Olduum Automaton Head (new item)
    * The data from a completed Floor 100 Runic Disc (you keep the disc) and 1 jp midnight.
    * Using a runic disc with less floors increases the wait in Japan midnights:
    1-50 7 midnights
    50-60 6 midnights
    60-70 5 midnights
    70-80 4 midnights
    80-90 3 midnights
    90-99 2 midnights

    I would suggest that this head/frame combination be unique among automatons in not allowing mix and matching.

    Head: Judge
    Attempts to stay in melee range. It is capable of identifying and targeting the enemy's weakness by changing the melee damage type of the frame. In addition, attacks occasionally ignore defense entirely.

    Fire 2, Wind 2, Thunder 2, Light 2
    Ice 1, Earth 1, Water 1, Dark 1

    Frame: Colossus A-100
    This frame converts the immense power of Alexander into energy weapons of various forms. It was built with incredibly durable materials that can withstand the incredible forces within. Attachments that focus on defense such as the Shock Absorber and Reactive Shield find their potency greatly increased. In addition, it can occasionally activate "Astral Shield" to protect itself and its master from one powerful Area of Effect attack or spell (similar to how Valoredge uses shield bash, but faster.)

    Fire 4, Wind 3, Thunder 5, Light 5
    Ice 1, Earth 4, Water 1, Dark 1

    Damage type: Blunt (holy elemental magic damage instead?)
    Skill Ranks:
    Melee: A-
    Ranged: B
    Magic: B
    Weaponskills:
    * Divine Spear: Light elemental damage, conal AoE. Reduces enemy attack power.
    Trigger: Earth Maneuver
    Skillchain property: Fusion
    * Divine Judgement: Light elemental damage, 3-hit small AoE around target.
    Trigger: Light Maneuver
    Skillchain property: Continues light.

    Relic Attachment
    Hydra Core (Dark size 1)
    Ignore a percentage of resistances to damage types. Additonal maneuvers increase the percentage ignored.
    Acts like one dark maneuver is always active for other attachments, but not for weaponskill priority.
    * Unlocks "Transmit" ability: Oblivion Smash (AoE physical damage + stun)

    Mythic Attachment
    Olduum Core (Thunder size 1)
    Reduces cooldown on all automaton ability timers.
    Acts like one thunder maneuver is always active for other attachments, but not for weaponskill priority.
    * Examples of Automaton ability timers are stoneskin from the shock absorber and shield bash.
    * Unlocks "Transmit" ability: Omega Beam (similar to Alexander's Divine Judgment)

    Empyrean Attachment
    Twilight Core (Light size 1)
    Increases resistance to status ailments. Additional maneuvers increase elemental resistance.
    Acts like one light maneuver is always active for other attachments, but not for weaponskill priority.
    * Unlocks "Transmit" ability: Nova (AoE non-elemental magical damage around automaton)

    (For an explaination of "Transmit", See my post: An ability I've wanted for a while...)
    Very nicely done... something this grand in the game or even remotely similar is DROOLING!!! /rate-up ^.^
    (0)

  10. #10
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    I like it. /signed

    Love stories.
    (0)
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