Yes I know cycling through different tier IV and III spells can help you conserve mp, but my post was not about that. I just took only Ice and Thunder IV as an example that if you casted each of those spells 5 times at level 99 with the new MP cost adjustment, how much MP we are using?
Which my concern is Tier IV spells are not the highest Tier spells in game yet the cost of these spells are being adjusted to use more MP than now in the future update..
Do we really need to sit and recover mp all day like we did back in the level 30's before abyssea?
Think about it this way, People who use kraken club only make monster TP faster, which proves that having too much haste depending on the situation could turn out bad if you are speeding up the fight right?
Dealing more damage to a monster with a spell in a party situation will only give you more enmity, which could put the entire party at risk right? therefore BLM and other nukers will have absolutely no choice but to use lower tier spells regardless right?
But when you are soloing, and you need to kill a monster fast, and Tier 4 spell is not exactly the best spell we have but one of the higher decent spells we have that we use on a daily basis gets an mp raise. Whether you deal 1k or 10k damage, it doesnt change the fact that you still have to sit the same amount of time to recover mp. You are just given a reason to sit down faster.
And if the Damage is raised THAT HIGH with the new adjustment, which i highly doubt, What will happen during VW/Abbysea when you need to proc with Tier 4 spells? Strip your clothes off so you dont deal enough damage to make boss wanna murder you?
Ive already taken note that even lower tier spells are given a boost in damage, and yes lower mp cost than now, which is fine if you are playing in lower level areas.
But when you are playing in Adoulin, we dont have time to be casting these lower tier spells on monsters when dealing with something that can kill you in 3-4 hits.....