You are clearly delusional if you think people will learn their jobs by leveling outside abyssea to 70+ ... the old school party is dead, no one in their right mind will do the 6 ppl set up to 75 anymore, dead gone burried. The rest of the new school party is alliance style via GoV camp. If one is good players, they will try to learn their jobs one way or another. Levelling is such a moot point in this game. Learning your job is not, and you must do it regardless on how you level. Stop calling people noob when they use abyssea to level up. Everyone is a noob at one point, old school or new school, it is your willingness to learn the job you just leveled so fast is what makes a difference. Each jobs has their own plus and minus, and you can't expect to learn from fast leveling or party set up - yeah old school party is boring monotonous and super safe, meaning it also breeds lazy players. You can learn more by duo-trio or solo and fighting tons of abyssea NM, hence the entire abyssea expansion is focusing on battle system, since thats pretty much what you will do mostly, battling mobs and various NM. As other posters have said, bad players exist regardless on how they achieve their levels. Stop thinking abyssea is bad for you. Heck I can do speed level via GoV as well, ever heard of zeruhm mines and boyahda tree? With the right set up, 3 people can do the work while the rest can just leech and afk... yeah you heard me, its abyssea style, outside abyssea - it's the new deal, get used to it
Unfortunately, SE agreed, the previous team released abyssea contents, very casual friendly. Big success, very much loved, and one of the best battle content add ons ever to grace FFXI. Then the visionary director is moved to FF14, to make sure that version 2.0 will be casual friendly, and a surefire blockbuster when they relaunch. A lot is riding on the success of FF14 version 2.0. As much as SE trying to be "different", the landscape of gaming changed, BIG TIME, with the more casual friendly mobile gaming and social gaming. Just hoping they can strike a good balance. Not everyone wants to dedicated time and effort on gaming, most just want to log in, play, have fun, log out, no big deal, it's just a game.
At least FFXI now has options, for casual or dedicated (1500 heavy metal plates, you can have this). Now everyone is on the similar level of playing field, and everything is within reach, easy, and you can always get by with pick up groups. Legion, unfortunately also DOA, unless they are adjusting the content, even neo nyzul is in life support. The general players want fun enjoyable content with minimal fuss and headache, they want it now, they want it all
Last edited by Luvbunny; 05-07-2012 at 02:28 PM.
Abyssea was meant as a bridge from 75 to 99, its old content now. It provided what we needed to adjust to the new aspects of the game.
And sadly, what a total lackluster, the new aspects of the game Voidwatch, Legion, Neo Nyzul, all not exactly well loved judging from the numerous post in the forum, and all three need a year to "barance". Seeing the road of 2012, one can safely take 6 months off and probably won't miss much and come back to a better balanced contents after the storms of complaints.
There was a really great quote in some review of SWTOR or another that said the main reason the game worked was that it is essentially a bunch of different single-player sequels of KotOR that you and your buddy play through independently of each other, except rather than just talking about what an awesome time you're having playing KoTOR you actually get to drop in on each other's playthrough and say hi.
The reason it works so well is that this ability to drop in on your buddy's personal RPG and hang out is the only thing MMORPGs have ever had to distinguish themselves from single-player RPGs; it's not actually going to be the content or structure of the cooperative game, because the combat experience itself would not greatly suffer by all your teammates being controlled by programmable AIs like in FFXII or Dragon Age.
I think MMORPGs have always worked best with this model of every player concurrently going through this process of personal progression, occasionally joining forces to accomplish something that aids that personal progression (this is ultimately what's going on in all of FFXI's endgame zones gated behind storylines, Dynamis, Abyssea, definitely Voidwatch, etc.), but it took World of Warcraft to make the scales fall from our eyes and see what was really going on.
EDIT: HEY SHADOWSONG FFXI was SW: Old Republic ten years before SW: Old Republic came out
Last edited by scaevola; 05-08-2012 at 07:35 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
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