Keitonnotachi +2 with STP is inferior.
Why?
You can already 5hit it without the STP (TP Bonus ahoy), cap Haste and use Sword Strap.
Keitonnotachi +2 with STP is inferior.
Why?
You can already 5hit it without the STP (TP Bonus ahoy), cap Haste and use Sword Strap.
kuroganashi: you realize to achive a 4 hit build on masamune you need 126 STP aka 86 STP from gear, im not bothering to check into it but i know thats a damn near hard number to reach from gear if its possible at all, that said for sure you will not be capped haste.
i once again re-itterate do you by chance mean a 4 hit after ws tp return build? because that is effectively a 5 hit build considering the event of a complete miss you need 5 attack rounds/total swings to make 100% tp, also adding to what i said before the total STP for a 4 hit build is even higher unless you ws in your tp gear, considering you need more STP on your tp build in order to compensate for the lower TP gain of your ws build.
also wasting your Keitonotachi on STP version is wasteful, your depriving your ws dmg heavily, TP bonus 100 = 0.3125 difference in tp moddifier, or effectivly 30% ws dmg the actuall % difference is smaller but still, lets see some one correct me if im wrong but the % difference between 100% and 200% on gekko mods is 20%, that is a hefty price to pay on your ws damage just for a 4 hit build.
Last edited by Nala; 07-19-2011 at 05:49 AM.
you can 4hit masa with capped haste in abyssea
just need to use scorpion queen, plague bringer and eating carbo (lol)
Posted this build in another thread but you guys have to factor in the 120 delay that you add each WS.
With the SAM update you can build a rather nasty 6hit for Masamune.
5/5 zanshin, 5/5 med recast, 5/5 OW, 5/5 iki
Masa/sword//thew
zelus/justice/unkai/brutal
af3+2/dusk+1/raja/mars
atheling/bullwhip/af3+2/aces
Pretty hard to beat esp as you go up in haste. You can swap Mars for Pyrosoul if the acc isn't needed as well.
Masamune
Arma up next!
i'd use ace's+hoard if acc isn't needed (the ~1% hassanshin rate should beat the loss in attack)
So a 90 sam with a 437 weapon would need how much?
Assuming you WS in Rajas and Brutal, you don't need 5/5 Ikishoten merits. You can go 4/5 and leave a merit in Blade Bash or Shiki.
Also, I don't see how Zanshin merits would be worthwhile. That would get you ~1% Hassanshin, whereas with full Store TP merits you could use more effective gear when TPing and have more TP overflow for Fudo damage. Store TP merits alone would allow you to drop AF3+2 body for Juogi(+1) which has better DD stats.
With full Store TP merits, a Sword Strap, and Brutal+Rajas in WS, a six-hit (WS+5 hits) requires an extra 17 Store TP in the TP phase.
Without any Store TP merits and the above, 24 Store TP is required.
Check out FFXI Calculator. On the "Statistics" tab it allows you to play with different jobs, delays, and Store TP options to find this sort of thing out for yourself.
The only improvement I could come up with is Juogi+1 and Gensha's mala. (which my WHM mule got last night /facepalm)
5/5 Iki is for the TP overflow same reason you said keep the stp merits. SAM builds are going to be mystery until people find the zanshin bonus on stuff like AF3+2 body, AF earring, AF back and ace's mufflers. If stacking zanshin nets you atleast 2% it will rival Jougi+1 if its anything past 2% it will beat it. Ace's+Hoard would be a consideration as well.
Masamune
Arma up next!
Body is +10%, Back is +5%, Earring is +~2-3%, Mufflers are +3%. Parsing is posted in the Zanshin thread in the same sub-forum. Hassanshin rate is approximately 25% of total Zanshin rate.
I'm not sure trading Juogi out for AF3+2 is the right answer. While it nets you some Hassanshin, ATT, and Store TP for overflow, 5% crit rate and 2-3% double attack is a lot to give up.
Per 5/5 Ikishoten: I find Blade Bash to have enough utility that I'd rather keep that than add a fifth Ikishoten merit. I do lament having it on a 15-minute timer now.
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