A recycle effect roll that works with Ninjitsu, Bullets, Arrows, Cards, Pet items etc. Atmas already handle most things may aswell help cheapies like me out somehow.
Call it Taereon's Roll.
A recycle effect roll that works with Ninjitsu, Bullets, Arrows, Cards, Pet items etc. Atmas already handle most things may aswell help cheapies like me out somehow.
Call it Taereon's Roll.
i think we've all been living in abyssea too long if we think we need a CRIT DMG+ Roll.Originally Posted by Panthera
Interesting Idea. It would be nice to see something that rival's Carol Tier 2 Songs. Potency could rely on number rolled. Could boost all elements as well.Originally Posted by Mirabelle
I agree with everyone else. Can you already cap haste? Yes. Then again we could cap haste before Haste Samba and it was still added. If anything Haste Roll would be more useful than... say Gallant's Roll.Originally Posted by Alobont
:O How about an "Enhances Skill Up Rate" roll?
Skill up roll of any type would be fun to have but in the end will be pointless much like skillchain acc roll... May be mag crit and i would love to see a conserve tp roll something that atmas do not give though brd needs buffs that atmas do not give too to give a point to buff jobs.
I would like to see a ja that makes the next roll more potent, where as the effect of the next roll is doubled.
Or a wager ja roll. Where rolling 1-3. Extends the rolls duration and 4-6 busts it. Could use it to keep those 11's.
>.>?
Critical hit Damage is as useful inside Abyssea as it is Outside :|. Raging Rush, Evisceration, Ukon's Furry, Victory Smite, Jishnu's Radiance (? i forgot if thats crit), all still useful outside Abyssea.
I think It'd be a useful roll for at least the jobs that can use the above :|
In keeping with the other threads on this forum...
Why not a Treasure Hunter roll? Could use the same scale as Tactician's Roll: ranging from TH+0 for unlucky, TH+3 for lucky, TH+4 for XI. Would be great if it enhanced a THF's TH (up to whatever the total cap is), but I'd be OK with it even if a COR roll just gave up to TH4 and didn't effect THF's TH (meaning it's useful for situations when you aren't with a THF).
Cure +% inc waltzs roll is all i can think of
I don't Post i lurk
Actually, I was just thinking of something along these lines. I'd call the ability "Double Down" How it would work is it would double the effect of the next roll, but would allow no further upgrades to that roll. For example: you roll a 5 on Chaos Roll and use Double Down and roll a 3 for a total of 8. The effect would double to 6%, but you wouldn't be able to use snake eye and increase it to 9 like i usually would. I'd treat this idea as a group3 merit at lvl99, with 5 merits in it giving it a 5 min CD.
As far as new rolls are concerned, I'd like to see PDT, MDT, and Triple Attack.
Oh, I almost forgot....please please please SE give us some decent bullet options!
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