Really going to go there? Fine.
Go to the eastern most tower of Horototo Ruins and farm the shit out of Goblin Thugs. They drop Wild Onions. Sell them by the dozens on the auction house until you save up 30k for silent oils/prism powders, and buy them.
Sorry for being helpful. Yeesh.
Edit: hate to see the complaining when Mission 2-3 rolls around and traveling to the other two nations comes into play.
It does sound like you want things made super easy., Finding it very tough to lose invisible open said door and re-invisible afterward... there is way more things within Vana'Diel that are tough(er) I would suggest getting out now (my opinion).
Example High level mobs;
Lv.1~30 (IT)
Lv.31~70(T)
Lv.71~80(EM)
Lv.81~95(DC)
Lv.96~99(EP)
The game has changed, it is FFXI 2.0 now get over it... (Lv.99cap) and the window for how Mobs /Check has been made of a wider range...
Sounds to me you want a handout. Then again there are beggars running around Vana'Diel asking other members for Gil, just makes you one of them but on the forums for everyone see.
Jesus tap-dancing Christ. Why on earth are you people so intent on defending SE's bad level design changes?
Nation: Windurst
Mission: "Lost For Words"
Areas involved: Windurst Woods, Maze of Shakhrami, Inner Horutoto Ruins, Windurst Walls
Jobs of involved NPCs (where applicable): THF, BLM, SMN
Excepting the level 80+ goblins and skeletons now roaming the "Beetle's Burrow" portion of Inner Horutoto Ruins, the highest-level aggressive monsters near the places that need to be reached are Maze Scorpions in the Maze of Shakhrami, which are T/VT to the target level of 20; many duos and most trios at the target level won't find fighting their way through too challenging.
As I noted above, in this specific example it is possible to avoid the aggressive level-80+ monsters. However, with regards to storyline and lore, there is (and should be) absolutely, positively no reason to go anywhere near Jeuno or Selbina before any nation's 2-3. Relatively adequate gear is available for sale at these missions' low levels from NPC shops in starting cities or, at the very least, in exchange for CP.
"Go to the Auction House and..." should never be a requirement for any mission.
It doesn't matter what level you are, there will always be monsters that are aggressive and can kill you. Sneak and invisible in some form will be required at some point whether you are level 20 or level 99. Every now and again you will also come across true sight/sound monsters. Deal with it.
Originally Posted by SpankWustler
Answer: SE was too lazy to make new high level open areas, so they decided to re-populate disused areas with higher level monsters so that they might be used more. Why make new content when you can recycle old content? (sigh...)What's up with Max Level Monsters in Lower Level Areas?
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