Would like to see the refresh effect available to the master as well...
Would like to see the refresh effect available to the master as well...
http://www.ffxiah.com/player/Valefor/Golliath
Save a Chocobo ride a Galka!
your hierarchy is flawed. 99 empyreans are harder to obtain than 99 relics. The only difference is that you can play with your empy toy around the 25% completion mark, where relics much more of a significant investment at the beginning before your work pays off at all. But when all is said and done, Empy's are more expensive.
Ideally you'd want all 3 to be equal in one way or another. If REMs like Ochain, Aegis, Apoc, G horn, Darudabla or Yagrush are any indicator, it's that the REM that adds utility to a job where previously there was none will stand the test of time.
I'm very disapointed at the stats on this weapon... COR doesn't get good weapons... for exemple the bow:
Now tell me the gun is not underbuffed like most Delve weapons.
I was excited to get the KI to get access to this gun, but when I saw the delay and the damage I wanted to spit on some developers.
Check both weapon's Delay and Damage.
Last edited by Leatherman; 06-18-2013 at 06:45 AM.
http://www.ffxiah.com/player/Valefor/Golliath
Save a Chocobo ride a Galka!
http://www.ffxiah.com/player/Valefor/Golliath
Save a Chocobo ride a Galka!
My apologies to the Dev team... I know you guys are doing your best to brings us great content and different items, thank you for that! I was a bit frustrated and got carried away. Just would be nice if the items created made sense, sometimes it feels like who design items like that don't understand how the "Job" work.
http://www.ffxiah.com/player/Valefor/Golliath
Save a Chocobo ride a Galka!
I would love to be able to wear my Thief Treasure hunter gear and be proud i'm wearing it. Just by adding an augment or a trial to it. You could add some stats to the hands and feet mainly some haste or accuracy would be a great improvement.
Thief's knife would be nice to earn a damage upgrade to about the damage level for a 90's dagger off the auction house would have. Any change to this weapon, or the addition of another weapon that makes you unable to equip this one would be beneficial.
I would like for the Thief Job ability merit of Hide to just be removed, and some other choice given. This is such a specific ability that is not used that much in the new content or endgame game play. Maybe adding lower cast time for accomplice or collaborator so that we can help bring back Thief's ability to control hate in a party. Doubtful people will use it this way but would be more useful then meriting Hide. Could possibly merit steal to a lower time but I doubt you will do that.
You could adjust the time that Spectral Jig stays in effect
Hope This Feedback is helpful. I'm looking forward to what changes you guys choose to do in the future.
Heres one, for us crafters, why have armor sets that cant be stored? It makes all non-storable sets to be useless otherwise.
It would persuade us crafters to actually put effort into crafting them.
And that includes HQed items too. Maybe more uses for HQed items crafted. I could think of a bunch!
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |