Gambits for the automatons would be great. It would still give that customization that PUP has, plus its like you are "programming" your puppet which still fits the style of it being a machine. And the maneuvers are still useful in the way that you use them to override the gambits you have in place to further customize for the battle at hand.
At least this way if we can put curing above everything else or whatever else we want.
Still though it shouldn't be this hard to use logic to see how things should work. Especially when it comes to using the red and white heads. We use these for the purpose to receive cures, otherwise we use a different head. I think even the Fellows have a better curing AI than automatons. at least they cure when you take damage.
You really shouldn't need more than one maneuver in any case to get it to do its most basic use like nuking or curing. Reduce the timer on maneuvers and that will become more understandable but having to wait 10 seconds (for 2 maneuvers, 20 if you don't already have one up) can mean life or death. I never understood why maneuvers had such a long recast anyway. I think 2-3 seconds is long enough. Spam your maneuvers too much and you overload, so its not like you can sit there spamming over and over again anyway. And cool down would have a purpose.