I also say, leave twilight scythe as is. I see no way in which is is overpowered. It merely provides a tactical option in certain cases and a little extra variety to a job that, in my opinion, could use it.
I also say, leave twilight scythe as is. I see no way in which is is overpowered. It merely provides a tactical option in certain cases and a little extra variety to a job that, in my opinion, could use it.
Maybe this is the vodka talking, but has anyone on the development team considered raising the -delay cap for 1handed weapons in addition to the other changes the team has proposed? Giving 1 handed weapons the old -90% delay cap or close to it should be an option to consider even if for at least the light armor jobs.
Speed(-delay cap): One-handed weapons > Two-handed weapons
Accuracy: One-handed weapons > Two-handed weapons
Damage: One-handed weapons < Two-handed weapons
This maybe be a good place to start, then workout the advantages of individual weapon classes/types and better define them from there.
the thing is, delay reduction increases damage more and more as the delay gets reduced and reduced. so an extra 10% delay reduction at the HIGH end would probably work out to an insane amount of DPS.
so it would absolutely improve 1-handers standing, but it might end up swapping positions entirely when taken with the ratio change they were talking about earlier.
Any reason that we can't have the same max HP scaling that we had in the earlier levels, all the way up to 99? This alone would decrease the chance of being 1-shotted (and give cure 6 some use).
I think a lot of people outside Japan feel this way about it BEING changed, because nobody understands why you're doing it. You want reasons but you're not doing any better yourself.
People don't want it changed because it's only useful against a couple mobs in the game anyways. On everything else, people will use their already better weapons such as relics/mythics/empyreans.
I just find it odd how SE makes adjustments to things that have already been out for ages only because they make new content that doesn't work with older stuff. This is just like the "adjustments" to things like Perfect Defence (In the game for years without issue) and Embrava. Things were fine until you added content that demanded their use. The game events/designs themselves are broken, not the method which the players use to beat them.
In case it wasn't blatantly obvious, the reason why it should not be changed is because the weapon is a useless piece of crap. To be totally honest, I really don't care, because the weapon is so entirely useless that I would never use it anyway. You can change the scythe's base damage to 1, and it wouldn't affect a single thing. That's why this change is pointless, but, by all means, go ahead.
How about this for an adjustment:
Every time you equip the twilight scythe and attack, including weaponskills, the additional effect "death" might backfire and proc on the player instead.
This would dissuade the overuse and correct the imbalance of using the twilight scythe.
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