Originally Posted by
KorPoni
That'd be great if they made a new weapon in the box of starting weapons for magian trials, "Antique Animator":
Antique Animator (Ex)
All Races
Allows the use of maneuvers.
75 PUP
Then, here's some animators you can get as you complete trials:
Tier 1 Animators:
Mercenary's Animator (Aug, Ex)
All Races
Str+1 Dex+1 Agi+1
Allows use of maneuvers
75 PUP
Performer's Animator (Aug, Ex)
All Races
Allows use of maneuvers
Reduces Overload rate
75 PUP
Tier 2 Animators:
From Mercenary's Animator:
Defender's Animator (Aug, Ex)
Str+2 Vit+2
Allows use of maneuvers.
Automaton: Str+1 Vit+1 Melee skill +5
75 PUP
Rogue's Animator (Aug, Ex)
Dex+2 Agi+2
Allows use of maneuvers.
Automaton: Dex+1 Agi+1 Ranged skill +5
75 PUP
Magician's Animator (Aug, Ex)
Int+2 Mnd+2
Allows use of maneuvers.
Automaton: Int+1 Mnd+1 Magic skill+5
75 PUP
Tier 2 Animators:
From Performer's Animator:
Astral Animator (Aug, Ex)
Allows use of maneuvers.
Reduces chance of overload.
Automaton: Bonus attributes from Fire maneuvers, Thunder maneuvers, Wind maneuvers, and Light maneuvers.
75 PUP
(note: the bonuses are an additional +1 to the attribute associated with the maneuver.)
Umbral Animator (Aug, Ex)
Allows use of maneuvers.
Reduces chance of overload.
Automaton: MP+10, bonus attributes from Ice maneuvers, Water maneuvers, and Earth maneuvers.
(note: the bonuses are an additional +1 to the attribute associated with the maneuver.)
75 PUP
Tier 3 animators, some final result animators for level 75:
Berserker's Animator (Aug, Ex)
All races
Str+5
Allows the use of maneuvers.
Automaton: Attack+5 Ranged attack+5, Double attack+5%
75 PUP
(Aug Idea: Automaton: Melee skill+10, Double attack+5%)
(Aug Idea: Automaton: Ranged accuracy+5, Ranged skill+10)
(Aug Idea: Automaton: Melee skill+10, Ranged skill+10)
Sniper's Animator (Aug, Ex)
All races
Agi+5
Allows the use of maneuvers.
Automaton: Accuracy+5, Ranged accuracy+5, Triple attack+5%
75 PUP
(Aug Idea: Automaton: Enmity -5, Ranged attack +5, Damage recieved -5%)
(Aug Idea: Automaton: Attack+5, Ranged attack+5, Double attack+5%)
(Aug Idea: Automaton: Enmity -5, Evasion+5, Snapshot +5)
Sorcerer's Animator (Aug, Ex)
All races
Int+5
Allows the use of maneuvers.
Automaton: Accuracy+5, Magic accuracy+5, Magic attack+5
75 PUP
(Aug Idea: Automaton: Enmity +5, Evasion+5, Magic evasion+5)
(Aug Idea: Mnd+5, Automaton: Curing potency+5%, Fast Cast+5)
(Aug Idea: Automaton: Conserve MP+5, Adds regen effect, Adds refresh effect.)
Solar Animator (Aug, Rare, Ex)
All races
Str+3
Reduces overload rate for fire maneuvers, Increases overload rate for other maneuvers.
Automaton: Str+3, Attack+3, Double Attack+3%
75 PUP
Polar Animator (Aug, Rare, Ex)
All races
Int+3
Reduces overload rate for ice maneuvers, Increases overload rate for other maneuvers.
Automaton: Int+3, Magic Attack+3, Magic Accuracy+3
75 PUP
Gyro Animator (Aug, Rare, Ex)
All races
Dex+3
Reduces overload rate for wind maneuvers, Increases overload rate for other maneuvers.
Automaton: Dex+3, Accuracy+3, Ranged attack+3
75 PUP
Mineral Animator (Aug, Rare, Ex)
All races
Vit+3
Reduces overload rate for earth maneuvers, Increases overload rate for other maneuvers.
Automaton: Vit+3, Def+3, Damage recieved-3%
75 PUP
Static Animator (Aug, Rare, Ex)
All races
Agi+3
Reduces overload rate for thunder maneuvers, Increases overload rate for other maneuvers.
Automaton: Agi+3, Evasion+3, Ranged accuracy+3
75 PUP
Gel Animator (Aug, Rare, Ex)
All races
Mnd+3
Reduces overload rate for water maneuvers, Increases overload rate for other maneuvers.
Automaton: Mnd+3, Magic defense+3, Spell interruption rate -25%
75 PUP
Shining Animator (Aug, Rare, Ex)
All races
HP+30
Reduces overload rate for light maneuvers, Increases overload rate for other maneuvers.
Automaton: HP+30, adds regen effect, cure potency +10%
Shadow Animator (Aug, Rare, Ex)
All races
MP+30
Reduces overload rate for dark maneuvers, Increases overload rate for other maneuvers.
Automaton: MP+30, adds refresh effect, Conserve MP +10%
I left the elemental animators without ideal augments on purpose, to leave room for feedback, and not working on the post-75 animators yet, until after feedback on where to go with these.
The mercenary's animator leads to animators focused on individual automaton models, while the performer's animator leads to animators focused on individual maneuvers.