They're just trying to fix an issue that exists. It impacts some players, but case in point. I was in Reisemenja and I remember getting a ton of CP with my friend using the grasshopper to AOE kill mobs. To lv, they need to be in the front lines putting him in danger. What other people need to remember is that front lines doesn't necessarily equate to fighting. But it does put you in the danger. Now I remember BSTs fighting in retail and I completely think that they have in the past and they could now and be enhanced in the future. But what I am happy is it seems SE is finally taking a stance on this game and is ready to finally make it a bit challenging.
Last edited by Seish; 12-08-2019 at 11:09 AM.
My issue predominantly was and is people who were already duoing with their pet having their quality of life compromised by needing to stick to their pets like glue instead of being able to stand on opposite sides of the mob or even just a short distance apart. The people already playing SE's way have had their experience degraded by SE's attempt to punish pet kiting.
And I think we are all on the same page. The way they did it impacted the people who weren't abusing it is sad. I don't think SE will reverse their decision on trying to let the master play from afar without some risk being associated. But something needs to give so they can be more enhanced near their pet. Like idk a trait to enhance their axe dmg if they are close to their pet. Or a defense trait or hell, give the pet a cover trait to cover them? There's so many ways they could do this.
Last edited by Seish; 12-08-2019 at 03:19 PM.
While I have qualms with them trying to force a playstyle in the manner in which they did (especially considering other jobs' alternative play styles eventually were embraced by SE after becoming mainstream) it would not have recieved the same kind of backlash that it did had they gone the route of making melee DPS generally superior. BST needs tools to excel there which it currently doesn't have. If they did something that made people say "Wow, BST is an awesome melee fighter", people would only pet kite or play like a ranged if they had no choice, and it probably would have been left alone. Instead we get a heavy-handed, bludgeon-with-a-sledgehammer type of solution that hits a lot of things that shouldn't have been affected. I guess that's classic SE, like with WS like penta thrust pre-TP nerf, RNG post-range scaling nerf, etc. (crap, that's another thing they could have done, scale pet command effectiveness based on range...)
Last edited by Alhanelem; 12-09-2019 at 04:49 AM.
You would think they would figure those things out before taking the more drastic route.
They ended BST burns 4 years ago, but in the process they destroyed the entire beastmaster job, and their explanation for why is entirely clueless.
They had a clue, and their response shows it. But it had unintended consequences. When you have a BST player explain they understood their actions, you can't say they didn't have a clue. They went about it the wrong way. Everyone on the forums, regardless your stance on their rational or not, agrees unanimously that they went too far. It's about time they listened to suggestions.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |