Any plans to add this to RDM spell lists now that the level cap has been increased?
Also, first XD
Any plans to add this to RDM spell lists now that the level cap has been increased?
Also, first XD
Damn, first post on RDM forums and already starting with demands
Anyway, I second the Cure V question, but I dunno if we need Raise II that much (though it would always help with timers I guess).
Cure 5 would be nice.
Honestly Cure 5 and 6 would make RDM overpowered and overshadow WHM. I don't think it will happen.
I personally don't see a point to cure V, rdm is a decent healer without it, and I don't see why we should become pseudo-whms fulltime again, Giving us access to another raise however would be nice.
But I have to agree, I would like to see our Enfeebles be able to actually be usable more often, as well as our Melee potential, were already decent at most roles but some lack luster or are worthless on things that matter.
I would like to see Cure V added to Red Mage's spell list as well. With the level cap increase and with players now able to achieve 3,000+ HP inside of Abyssea, curing for only ~450 HP seems to fall a bit short sometimes (especially when being a solo healer).
Last edited by Showmo; 03-08-2011 at 07:56 PM.
But it's not. It's not even close to acceptable. It's often not even worth the effort to cure, if all you can cure is 450~ at a time, every 3-5 seconds. Rdm is passable in situations where very little damage is taken, but realistically how often is that?I personally don't see a point to cure V, rdm is a decent healer without it
Rdm needs Cure 5 minimum. I don't know how it will change things outside Abyssea, but in all honestly speaking, who knows what would be added outside..I'm just going to assume inside is the end for now.
And it needs it. Badly. In fact, as a Whm as well, sometimes I wish I had a Cure 7.
In cases where rdm is curing there normally backing up a whm or low-maning an NM that doesn't deal the excess of damage that a whm would be required for. With a decent mnd + Potency build you should be able to get a decent amount of HP cured from IV, at least 600, but that still isnt nothing to what cure V can do, I will say that.
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