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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,401

    Do you think RUN should get Temper?

    Having such a high skill in Enhancing and being a frontline tank that uses Enhancing/Divine Magic primarily, would Temper not be a great spell to have? Sure RDMs would be a little hurt that one of their exclusive spells is now shared but giving RUN a self-cast Temper isn't the same as SCH getting Phalanx when /RDM and AoEing it. It would help RUN's DPS as a tank and make them more competitive and it totally fits their style. RDM and RUN don't compete for the same party slot anyway so I don't see it really interferring with RDM much.

    Could give RUN Temper at level 55, and then give them Temper II(Sabre) at 97. Sabre could either give a higher Double Attack % or a smaller Triple Attack%. Neither would stack since they'd both give 'Multi-Strike' buff. Temper could be a 20% DA, and Sabre/Temper II could be a 10% TA, obviously Temper II/Sabre could be a 3min recast and cost a lot of MP. Additionally could just give RUN the Temper spell and give them a piece of AF2/AF3 armor that enhances the effect and makes it into Triple Attack. A multi strike spell on RUN coupled with Embolden would really make them able to hold hate a lot better.
    (3)

  2. #2
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I think at least some melee job should get some use out of it lol.
    (4)

  3. #3
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    Rune should get haste sneak and invisible also.
    (0)

  4. #4
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    Can we add GS and GA skill to rdm too? Might aswell make RDM and RUN the same considering how similiar they are already
    (0)

  5. #5
    Player
    Join Date
    Jul 2012
    Posts
    131
    Quote Originally Posted by Ophannus View Post
    Do you think RUN should get Temper?
    Yes, I wholeheartedly do.
    (1)
    Tanama - Monstrosity Enthusiast

  6. #6
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Deifact View Post
    Can we add GS and GA skill to rdm too? Might aswell make RDM and RUN the same considering how similiar they are already
    I have the sinky suspcion that run is basically a combination of most of the suggestions on what was needed to fix rdm and make it useful so now both are kinda like half a job lol
    (0)

  7. #7
    Player Alistaire's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    If RUN had been in the game when Temper was made, they should've gotten it first; RDM second.
    (0)

  8. #8
    Player
    Join Date
    Jul 2013
    Posts
    33
    Red Mage has always been a jack of all trades master of none so lets take everything it has

    -Temper
    -Phalanx II
    -Composure
    -Gain spells
    -and all their cures

    heck just delete red mage from the game files and rename all of the red mage text to "Rune Fencer" problem solved and in the past all of red mage text could be renamed to scholar lol.

    *Sarcasm*
    (0)

  9. #9
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    Quote Originally Posted by skullreaper View Post
    Red Mage has always been a jack of all trades master of none so lets take everything it has

    -Temper
    -Phalanx II
    -Composure
    -Gain spells
    -and all their cures

    heck just delete red mage from the game files and rename all of the red mage text to "Rune Fencer" problem solved and in the past all of red mage text could be renamed to scholar lol.

    *Sarcasm*
    Don't forget to give Rune Fencer all our enfeebles, including tier II as normal spells not merits. And elemental spells. And give them convert too. And Chainspell. And native Fast Cast XXII.

    Meoww
    (0)

  10. #10
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    You guys have it all wrong. Rune Fencer takes all of RDMs melee abilities while SCH takes all of it's mage abilities. Between the two, you essentially split a RDM down the middle.
    (5)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

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