Originally Posted by
TullemoreAsuraFFXI
To address the Afflatus Solace and Afflatus Misery adjustment. The complaint occurs mostly from the changes displayed ->
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The effects of the white magic spell Esuna have been changed.
Esuna now affects a single target.
Esuna now removes all of the following status ailments, and does not require the caster to be affected by them.
Poison / Paralysis / Blind / Silence / Curse/ Disease / Plague / Petrification
While under the effects of Afflatus Misery, Esuna will also remove all status ailments removable with Erase, as well as Amnesia.
The recast time has been increased from 30 seconds to 120 seconds.
The MP cost has been increased from 24 to 178.
The effects of the White Magic spell Sacrifice have been changed.
When transferring a status ailment, the duration will be halved.
Silence and petrification may now be transferred.
During Afflatus Misery, the caster gains resistance to the ailment transferred, and hence will not become afflicted.
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Some of this is beneficial to the player. Esuna's effect potency and removal of Amnesia should be retained. All Sacrifice potency and benefits while under Afflatus Misery should be retained.
What is detrimental is the vast increase in reuse timer and mp consumption on Esuna which was crippled by the loss of it's area of effect component.
To keep Esuna as a single target spell, that adjusted spell needs to have the MP cost returned to 24 MP or reduced to below 24 MP and the base reuse timer of the spell lowered to the range of 5 to 6 seconds or just completely remove the reuse timer for the spell. That is the only way to compensate for the removal of the area of effect capability the pre-adjustment Esuna had.