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  1. #1
    Player Eireann's Avatar
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    May 2012
    Posts
    4
    Character
    Eireann
    World
    Asura
    Main Class
    THF Lv 99

    Thief Suggestion - Club Skill Grade

    I would love to see the day where THF gets a higher skill grade for clubs to make them more viable. In situations where we are fighting skeletons or just when blunt damage is needed, we are practically useless and there's very little we can do other than feed TP.

    I'm not asking for hexa-strike, even though that'd be damn fun, but I remember going to bones parties in KRT with some friends that let me main hand a titan's cudgel and a low delay tp dagger so i could have fun with some SA/TA/SATA True Strikes for lulz.

    Wouldn't it be nice to have just a little more variety in our weapons instead of being pigeon-holed to always use daggers? I know it's just wishful thinking, but Thieves are known to use clubs just as much as they would use daggers, lore-wise. I wish the skill cap would be at least a B+, that'd be reaal nice.
    (2)

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    This is your friend

    It's not an upgrade to our skill level, but since we have native dual-wield now, you can off-hand an acc dagger, use aggressor, all sorts that we couldn't do at 75. Though this club isn't as nice as it used to be at 75, since now the best AH one is twice as much damage. But THF can't use.
    (0)

  3. #3
    Player Eireann's Avatar
    Join Date
    May 2012
    Posts
    4
    Character
    Eireann
    World
    Asura
    Main Class
    THF Lv 99
    Not bad! I will definitely try to get this weapon, though it truly sucks to have a D rating hindering the potential damage. Still, hitting with a club on blunt weak mobs is still 100x's better than stabbing at it. Thank you for the link to that weapon!
    (0)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    The logic is Absurd.

    Every job has it's own special weapon, your argument could be used for EVERY job that doesn't have high Club skill, or every other type of weapon an enemy is weak too.
    (1)

  5. #5
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eireann View Post
    I wish the skill cap would be at least a B+, that'd be reaal nice.
    Sure, lets get right on that, just after we give White Mage an A- in Parrying.

    I think it would help to be a bit more realistic in suggestions (regardless of thoughts about skill cap changes for the various jobs they are relatively unlikely), like asking for better Club selection then a Deae Gratia or a Raphael's Rod.

    Or my personal favorite, more stuff like the Chiroptera Dagger (which deals slashing damage despite being a dagger), except it would deal blunt damage instead of piercing or slashing.

    Of course, in the meantime, ask your local friendly neighborhood Divine Magic caster to toss a Banish spell on the mob you're fighting if it happens to be undead, you'll find your damage will suddenly shoot up.
    (2)

  6. #6
    Player Eireann's Avatar
    Join Date
    May 2012
    Posts
    4
    Character
    Eireann
    World
    Asura
    Main Class
    THF Lv 99
    You don't have to be condescending Daniel, no one is out to disrespect your opinion. I realize everyone has a specialization, so why would it even matter if SE allowed A+ skills across the board and let the player decide how they want to play? Maybe it'd be fun for a WHM to use a samurai sword I think of FFXI as a retirement home and I want my tapioca pudding! Well that's a bit much, but would it hurt to see two viable weapon types per job? Warriors already get a lot of B grade skills to choose from. I'm just saying it'd be cool to have at least one more option for all jobs to enhance your gaming experience.

    And I agree that perhaps some specific tailored weapons could fix that too, there aren't too many options for clubs.
    (0)

  7. #7
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Maybe it's just me but <Thief> and <Club> seem like they would go together. I can see a bunch of Newsies looking thugs wielding cudgels going around <Bully>ing and <Mug>ing people. I always wondered why they didn't give <Thief> a higher skill trait.
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Eireann View Post
    You don't have to be condescending Daniel, no one is out to disrespect your opinion. I realize everyone has a specialization, so why would it even matter if SE allowed A+ skills across the board and let the player decide how they want to play? Maybe it'd be fun for a WHM to use a samurai sword I think of FFXI as a retirement home and I want my tapioca pudding! Well that's a bit much, but would it hurt to see two viable weapon types per job? Warriors already get a lot of B grade skills to choose from. I'm just saying it'd be cool to have at least one more option for all jobs to enhance your gaming experience.

    And I agree that perhaps some specific tailored weapons could fix that too, there aren't too many options for clubs.
    Warriors are Combat Specialists, they're fully trained in most weapon types. Thief's are the quick, and nimble job that doesn't truly excel at weapons bar Daggers, it's been that way since day one in FF and most other MMORPG's.

    Thief needs quite a few things, no denying it. But Club skill is not one of them.

    I think Economizer is on the mark if they were to give anything, it's not like a dagger can't be made blunt.
    (2)

  9. #9
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    I like the idea of having club be a B- or C+ level on Thf. It keeps with the character of the thief. Think of black jacks, small easily concealed weapons, like daggers. You could even restrict the types of clubs a thf can equip (like the restriction on type of daggers usable by Dnc). I'd love to whack mobs with a shillelagh!
    (2)

  10. #10
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Ya or SE could just give us a blunt dagger lol. They did it for joytoy for piercing.
    (0)

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