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  1. #11
    Player Scooter's Avatar
    Join Date
    Apr 2011
    Posts
    20
    Character
    Biglovin
    World
    Asura
    Main Class
    RNG Lv 99
    Leave Rudra's alone! Thief finally gets a spot in content after being dead for years. Nothing really requires treasure hunter anymore and thief fell to the wayside along with dancer and was forgotten. You boost a job to put it on par with other jobs and it finally is and now you wanna hit it with the nerf bat? Your ruining the damn game doing these things. Rudra's is fine where it is leave it alone! Go mess with beast or something.
    (13)

  2. #12
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Since when does BST get in pt content? Anyway, while disappointed with the Rudra's nerf, it perhaps is a bit powerful but only when stacked which is the conundrum SE has themselves in, they don't want to nerf SATA so they're left with Rudra's, frankly it doesn't need a huge nerf but I can see the argument for a small nerf.
    (1)

  3. #13
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99
    Quote Originally Posted by Conini View Post
    Rudra’s Nerf.
    Can’t really say I’m shocked… in fact, I’m surprised this didn’t come sooner.
    (Inb4 they’re not going to nerf sam)
    What strikes me as odd is to nerf the entire series of decent weaponskills for a job rather than simply nerf SaTa and Climactic Flourish, if it really needed that type of balance. Climactic doesn’t do as much damage as a SaTa’d weaponskill, on that note. So is this update really just to nerf non-mythic DNC? I suppose we’re going back to the Mesozoic era where the only way a DNC could keep up in content
    (Without having a RDM casting on them? I’m just going to pretend I didn’t read about “Ardor”- you mean the skillchain damage we can’t do because no one cares about skillchains and would rather ruin it because they feel like parsing while losing is far better than winning the content while losing the parse is far greater?)
    Is to have a mythic, due to the fact that Pyrrhic without mythic is NOWHERE on-par to Rudra’s spamming. Nice, I thought that was the entire thing about Adoulin- getting away from a huge gap between Mythic and Non-Mythic. Because let’s face it- Winning the DMG Chart > Skillchaining to Victory it won’t happen in this day and age- unless this new content revolves around skillchaining (which still kills content for non-mythic DNC).
    I actually did not predict a nerf to Rudra's because it's not exactly optimal to bring multiple THF's to the overwhelming majority of content in which Treasure Hunter plays a roll. As stated by Camate some years back, varying levels of Treasure Hunter in simultaneous application detrimentally affect the trait.

    Personally, I was hoping for a buff to Resolution, Victory Smite, and similar damage-oriented weapon skills to even things out in events where Treasure Hunter was irrelevant. However, this doesn't seem so likely anymore and I can see Savage Blade getting nerfed in April now. Ultimately, the ramifications of this are minor at best. Though I don't have SAM unlocked, I hope they don't nerf Fudo lest clearing PUG Wopket runs becomes exponentially more frustrating. If Fudo is nerfed though, it won't be the worst thing in the world since RDM isn't exactly hard to incorporate into Delve. It's merely a matter of keeping Ardor on SAM's.

    Regardless, it's a good thing I swear by Chant du Cygne, Knights of Round, and Resolution.
    (2)

  4. #14
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    the reason i set bst as an exemple is because they said that the axe weapon skills would recive an smaller buff due to the bst pet skill chain update, and that kinda indirectly affected other jobs that use axe , that does not mean that bst is invited to anything or that any other job will bother to use axes anyway and this dagger ws nerf situation is a very similar, they will nerf the damage potential on all jobs that use dagger when the problem is not actually on the dagger ws itself but in two job abilities,this will actually do more harm then good (as the root of the problem will still be the same).
    (4)
    Last edited by Smokenttp; 03-13-2015 at 09:46 PM.

  5. #15
    Player Scooter's Avatar
    Join Date
    Apr 2011
    Posts
    20
    Character
    Biglovin
    World
    Asura
    Main Class
    RNG Lv 99
    It just burns me, they finally make a ws that makes a couple jobs relevant again and then they like "oh can't have that!" Thief and dancer had nothing really going for them in any of the new content. With the advent of chest drops this only made it even worse for thief. Dancer while very self sufficient brought next to nothing in the way of damage to be relevant, same with thief. Using sa/ta to get a fraction of the damage that say war or sam could put out made the job laughable for anything other then basic dynamis/salvage farming. Leave it alone SE.
    (8)
    Last edited by Scooter; 03-13-2015 at 09:05 PM.

  6. #16
    Player Aeromehl's Avatar
    Join Date
    Mar 2015
    Posts
    1
    Character
    Hagenige
    World
    Ragnarok
    Main Class
    BLU Lv 99
    In the end, it really doesn't matter. SE stopped caring about this game a long time ago. All they want is money, and they get that by constantly changing which jobs people need to play and gear. "oh a new set of gear comes out completely replacing EVERYTHING i've done up until now". or "Let's give them weapon skill buffs so they'll level/gear another job... THEN TAKE IT AWAY" S.E.: "yes, we have them for another month at least mwuahahahaha". I use to love this game. Now I simply play it out of boredom. Please read this SE and understand, WE DO NOT WANT OTHER-JOB-BUFF-DEPENDENT weapon skills. Understand that? Got it?
    (7)

  7. #17
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    While I'm sure many people that don't play THF will be happy if they do change those WS, but I for one will not be. People CAN get TP beforehand for things. Maybe not 100% of the time, but Meditate is open to ANYONE that subs SAM and The Icarus Wing is still an item in the game. THF requires specific placement, someone moves (Either Mob or another player) then those lovely numbers disappear quite quickly. Not to mention THF is a glass cannon, one major hit like that and if it isn't dead THF is going to die themselves, because capped evasion+ means nothing in the end-game. This spell isn't going to help anyone, it's just going to pigeon hole more people. As it already stands, A vast majority of people are so afraid to do things without a BRD, now they're going to have to have a BRD AND a RDM? This game has become so Cookie Cutter Strategy wise, that is disgusting... Rather than bring down something that will also hurt DNC, whom I rarely see now... Why not bring the others up to meet them. Where are BSTs? Yes, this SC helped them, but still not invited! Where are the SMNs? Why is that they have to sacrifice so much to even get close to the numbers that others do? Where are WARs? They're the weapons specialist! Why have they been so neglected? DRG, DRK, and PUP? There are more than just 6 jobs in this game....
    (5)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #18
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Even though rdm is one of my main, this is a very stupid update because it's going to limit my bards damage with rudras. Why not just increase the potency of other ws or add new weaponskills which take place. Why does SE quickly tAke good things away. (Embrava, 1spell blu job traits ect)


    Why would you give ardor to a job which rarely is played in main party and expect everyone to use it?

    Redmages are usually used x1 in an alliance IF so... Why not give ardor to bard (since all it really does is schertzo/march) or corsairs or even white mage or scholar! Having to put a redmage in the party and ardor the melee is only going to stress out a redmage because of the many other enfeebs or enhancements it has to cast.

    SE is probably going to make this a 3 min spell , party (not alliance) (which probably won't accession )spell which in worse case scenario will need 2-3 rdm per alliance, and even if the spell is worth while it still won't make up for the 3 other jobs which are heavily played in alliances damage being nerfed


    If it HAS to be nerfed, don't cut it down so drastically such with other content, try by 30% , I agree that 80k rudras were a bit high - however it's not like EVERYONE was exploiting the 80k Dmg. And the effort to S/T rudras wasn't always guaranteed anyways if the target moved or if ur soloing ect.

    I think SE is probably concerned with dancers empy head effecting the march update! Which I was kinda looking forward to
    (1)

  9. #19
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Recognizes thf and sam are OP... nerfs daggers buffs sam. Not sure if trolling or it's aht urghan era sam love all over again. Whelp time to get onto the several other jobs capable of doing ws that are just as high or higher that are completely ignored and back to using thf just for th (ie almost never)
    (4)

  10. #20
    Player Ethereal's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Ferocity
    World
    Siren
    Main Class
    PLD Lv 99
    Fun while it lasted..
    (1)
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