Invincible Effect - Increases enmity -- K, but not really that good
Intervene Effect - Increases damage -- On a boss, it does less than a decent ws or a nuke.
Holy Circle Effect - Damage reduction against undead for those affected. I won't say I've never used this, but there aren't that many undead bosses. It's rather lackluster. I'd rather have seen it be damage reduction (not just against undead).
Sentinel Effect - Increases enmity while under the effects of sentinel.
I like this one.
Shield Bash effect - Increases damage of shield bash.
Cover Duration - Increases duration of cover.
lol. This shouldn't be a category and rather PLD should have gotten a gift that took the positional requirement away from cover.
Divine Emblem Effect - Increases divine damage while under the effect of Divine Emblem.
Sepulcher Duration - (Sepulcher lowers accuracy, evasion, magic accuracy, magic evasion and TP gain for undead.) - This one isn't bad, but pretty situational.
Palisade Effect - Increases chance to block while under the effect of Palisade. Okay, this one's good, but I'd much rather have seen a general increase to blocking.
Enlight Effect - Increases damage (which will be resisted) and accuracy while under the effect of enlight. In my tanking set, I'm at 850~ acc (I swap for ws), So this puts me around 1000 acc with a fresh enlight? This is nothing.
PLD's gifts are just as bad. Our 100 pt is Enlight 2, and our 1200 is Reprisal doing 20% more damage which, aside from being lackluster, might actually be
bad. Most of it is bland bonuses to defense/acc. Our 550 is increased potency of Protect. Nowhere to be found is anything to do with shield skill, damage taken (aside from defense). Heck, i'd settle for some potent +ws acc or +ws damage. There's not a single gift that affects enmity, enmity loss, cure potency, cure casting.
Here are some suggestions to how I'd change PLD. Not saying all, but any one or a few of these.
Invincible Effect - Chance to be affected by hate reset reduced by 5% (per tier).
Intervene Effect - Change this to Intervene duration.
Holy Circle Effect - Damage reduction for those affected. regardless of mob type.
Sentinel Effect - Increases enmity while under the effects of sentinel.
I like this one.
Shield Bash effect - Gives 25 tp (per level) for shield bash to give 500 TP at 20.
Cover Duration - Remove it, swap for something else and give a gift that removes the positional requirement.
Divine Emblem Effect - Increases divine damage and magic accuracy while under the effect of Divine Emblem.
Sepulcher Duration - Not all categories for any job are stellar. This one is fine.
Palisade Effect - Increases chance to block, independent of palisade.
Enlight Effect - Reduces chance to decay by 5% per level. (Enlight and II does this neat thing where every hit reduces the potency of the additional damage and [more importantly] acc of the next swing). I'd like to see Enlight "fix" this or Enlight II to be rid of the enmity.