DRK is too strong? that's the funniest thing i've heard in a while. DRKs complain pretty much every day about how much weaker DRK is than other DDs...
Not a big deal or anything. The WoE item is called Devious Die, not Trick Die. I can totally see the translation there.
Thanks for that explanation. I still don't like the change however since I, like most, always go all in for merits. I'm not willing to sacrifice or compromise damage to get another ws. One of the best and unique aspect of this game has always been the ability to play all jobs on one characters. Limiting us on merit weaponskill totally ruins that for me.
Last edited by Elro; 01-12-2013 at 09:00 AM.
They should not allow you to fully merit them all, but the cap should be increased. However, the poster above is right in the sentiment that pretty much nobody is going to settle for "almost as good."
The whole point of the merit system is speccing your character. If everyone gets to merit all of everything, it fails hardcore in doing that, because everyone becomes the same. That being said, the current limits are not reasonable for the number of jobs most people play on a regular basis. Between 20 jobs, most people will end up playing more than just 3 of them regularly.
Everyone was fine with the idea of at least increasing the limits, so why slap people in the face and say 'we're not going to do that, but we will do this inferior idea instead that doesn't really do much to solve the issue?"
This also erases specialization. the merit system was created to give some specialization in a game that had basically none up to that point. That is why you do not get to max out everything. By allowing people to be better at some jobs than others, you still have reason to pick different people for different jobs- like I can play WAR in a pinch, but you should let this guy over here do it if he is available, because he focused more on meriting for WAR than I did.'One of the best and unique aspect of this game has always been the ability to play all jobs on one characters
Of course, this view is and will be unpopular because given a choice between "less" and "more", everyone normally chooses "more" because more must be better.
That doesn't sound quite right though. The way I read it, the final values will be the same as they are now, but the initial values will be higher, so that there is less difference between a level 1 WS and a maxed WS.SE: Ruinator = 85% WSC (17% per merit) final WSC.
So what their saying is changing the tier 1 to 65% final, so something like 75% initial.
Last edited by Alhanelem; 01-12-2013 at 09:04 AM.
The merit WS change is not very good. No one wants 2 full power WSs and some combination of 2 to 5 gimped ones. Raise or remove the cap. Everyone will love you for it.
Need more info about the 1h adjustment now!! Making whatever it is main hand only feels kinda wonky. The calculations for 1h and 2h need to be more normalized instead of adding more weird special conditions. I also disapprove of it being a merit category.
Everything else sounds neato so far.
↓ Trolling sapling ↓
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
The majority of the changes are welcome and quite well thought-out.
However, like others have said, I disagree with the proposed changes to merit weapon skills.
I get the feeling that the developer team doesn't quite understand the fundamental problem. In a game where we are able to level and gear 20 jobs, we are essentially being asked to choose 3 to specialize in.
We have the choice between having 4-5 extremely underpowered weapon skills or 3 full-powered ones.
With the proposed changes, we will have the choice between having 4-5 somewhat underpowered weapon skills or 3 full-powered ones.
I don't see that this is an improvement. In order to get the most out of these weapon skills, we're still limited to choosing only 3, which is in direct opposition to the ability to be flexible and versatile in job selection.
That said, once again, the remainder of the proposed changes are excellent ideas and should go a long way toward patching existing issues. I can only hope that the developers will reconsider increasing or eliminating the restrictive and arbitrary cap on merit weapon skills.
Regarding elemental magic I'd also like to see a massive increase in DoT spell damage like Bio/Poison/Burn etc. Like 10 times what it is now (at lvl 99). Perhaps have them scale with the relevant magic skill. As its stands the spells are pretty much useless.
Also, elemental magic MP cost could do with getting reduced even further tbh.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |