Honestly, I feel they are trying to compensate for the missing player levels by adding skill, and stats to weapons and gear. However, it is an imperfect system in multiple ways. They seem to be...
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Type: Posts; User: Pootersmash
Honestly, I feel they are trying to compensate for the missing player levels by adding skill, and stats to weapons and gear. However, it is an imperfect system in multiple ways. They seem to be...
"Cost" in game development doesn't usually mean money. When something is "expensive" or "costs a lot" it means it uses a large amount of resources in the game engine. In this case, I read it as...
I also didn't realize sam was immune to that little dice symbol... They still lose the same amount of save tp as every other job. Regardless of the power of sams, I'm sure you would not be happy if...
The real issue that I have isn't cor vs brd, or cor's overall usefulness, or anything along that line. The point I want to make to the devs is that they are destroying a perfectly reasonable game...
One fight does not make a job a great DD job all around. on rex WF can do over 3k, on a NM with magic dmg taken +12.5%. but on any other VWNM, any good DD will do more WS dmg than wildfire. The main...
Ok, couple points cause you don't seem to understand what others(or even yourself) are saying. We are not complaining because Cor is being nerfed, it's not cor being nerfed, it is a entire game...
This exactly. right now outside VW, Miser's is just viable. decent in some situations, not so decent in others.
this will take it to usefull on only 2-3 rolls, and 100% not effective for every other...
I'm assuming the problem behind this change is the +40 save tp available in VoidWatch. If VW is the problem area, then i suggest they change that, not the underlying mechanic. I would 100% rather...
"We would like to take our time to deal with this properly"
"the amount of content that would need to be developed and tested is comparatively high"
So we're going to do the fastest and simplest...
I don't think the issue is comparable to silence(not being able to cast), but more so spending more time casting instead of meleeing. the concern i think they have is when it does cast something like...
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