Same vein: DRK is on lots of shields with zero skill.
I like the Ruin concept, but I can see it having a straight up Darkness SC alignment to balance it out a bit and make it work great with...
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Type: Posts; User: Raelia
Same vein: DRK is on lots of shields with zero skill.
I like the Ruin concept, but I can see it having a straight up Darkness SC alignment to balance it out a bit and make it work great with...
Simple version: SE doesn't want Shockwave to sleep a mob, then another Shockwave to wake it with damage and reapply sleep, resulting in casual spamming of the WS on constantly slept mobs.
If you...
Better idea: At the very least give DRK the old WAR SP2 (the 'ignore physical defenses' one). This keeps the theme started with Twilight Scythe, makes it function well with Blood Weapon, and...
Chasing an effective 25% Mod for fSTR instead of stacking for a 100% INT mod...
Derp much?
FFXIAH is giving you the full Campaign-only +20 Store TP from Rose Strap. Some of us have known it does this for a while, but it shows you fell into trusting a calculator instead of doing it...
Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more...
At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double...
So with news that Entropy is almost certainly 0.75 across all hits, this makes it weaker than Cross Reaper!
If it can be made 0.75 across all hits, changing Entropy to eight hits (two hits per...
If Eight 1.0 hits are too much, make it eight 0.75 fTP hits. SE has shown they can set the multiplier of secondary hits with Jishnu's Radiance and Last Stand, so I'll believe for now that Entropy is...
DRK with Entropy... just kidding!
Absorb-Attri, Drain II, and Dread Spikes are sitting on 1-3 minute cooldowns and I still have 75% of my MP pool. What the hell is there to cast more of.
This is the most inane and senseless...
Not sure how much that matters. Show me someone breaking 5k with Quietus in Abyssea... or even 4k... or even 3k more than twice in a row...
Scythe is getting beat in WS power by non-Empyrean...
There's nothing you could do to Scythe that wouldn't also apply to Great Sword without being just... weird. Scythe needs a decent WS, that's pretty much the only unbiased (in the sense that GS got...
Read the whole sentence though. You still won't be spamming Absorb-Attri enough to really knock a supported MP pool down, because every mob is gonna run out of buffs sooner or later or the RDM is...
Having not taken a moment to total it up, I can now see that '1,000,000 exp' was not hyperbole XD
That's the equivalent of going from level 1 to level 80 now. All for one WS. Can we agree Entropy...
And I expected spells like Absorb-Haste and Terror to make use of it, but instead we get Thunder III. Just because it's there doesn't mean it isn't useless.
Scythe WS haven't progressed since level 60, and a DRK that manages to blow 200-300mp between each WS is doing it so wrong.
You will never see a scythe on a credible and skilled DRK ever again if...
Scythe will (or should) completely disappear from credible DRKs if Entropy stays the way it is now. Scythe will be finally and plainly dead.
Don't even begin to ascribe to 'the utility of Entropy...
If you manage to cast 300mp worth of spells between WSes you are doing DRK so wrong.
Except Entropy.
Let's just be clear that every other weapon got something better than its level 60 WS. Scythe got a Guillotine clone Spirit Taker which will be nerfed before release so DRK doesn't...
Resolution lets Torcleaver DRKs have something to use with Souleater up and gives non-Torcleaver GS DRKs a WS that puts out damage far beyond Guillotine and allows easy 'split building' to achieve...
It's too much as it is. It will probably be nerfed before release so as to not give DRK infinite MP. You're gonna hate having said that afterward.
It's actually too strong of an MP restore (about 15% of damage dealt, or 280-300mp) but too weak in damage (Guillotine sidegrade). I'd rather deal with MP issues in other ways than sacrifice Scythe...
Yeah, now that Great Sword has a five hit WS Scythe no longer holds the 'can use Guillotine/Insurgency with Souleater for spike output' advantage. Not to mention this isn't the first time they've...
Easy. Make each swing of the animation hit twice, or each swing hits again as the arc it leaves fades out. It'd actually be pretty neat looking.
Eight hits can be made to fit with the current...
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