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Type: Posts; User: JT_Bombast

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  1. I think that's the first piece of FFXI-related...

    I think that's the first piece of FFXI-related swag I actually want.

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    Excellent. Thankee-sai.

    Excellent. Thankee-sai.

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    Players do contribute somewhat, but I was...

    Players do contribute somewhat, but I was thinking primarily of the game world as its own entity. For example: With crystal warps, there's no reason to ride an airship, a ferry, a chocobo, Teleports,...

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    There have been changes I've liked in the 10...

    There have been changes I've liked in the 10 years I've been playing, and changes I haven't. Overall I think XI is a worse game than it was in 2009 or so, but it's more accessible. More accessible...

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    That'd be even better, actually. ...

    That'd be even better, actually.



    Treasure caskets, books, Outpost NPCs (assuming anyone but me actually talks to them anymore)... That said, you'd be hard-pressed to find a situation where...

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    I'll second using F7 for the old F8 behavior,...

    I'll second using F7 for the old F8 behavior, since it and F1 both serve the exact same function. Having the ability to selectively target the closest enemy or the closest NPC would be an improvement...

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    Thanks for pointing that out. It's not...

    Thanks for pointing that out.

    It's not perfect by a longshot, but it's better than Tab-targeting. Still frustrating to need a hotkey and a macro slot (on every macro palette, for every job) to...

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    Previously: F8 (and the /targetnpc command) would...

    Previously: F8 (and the /targetnpc command) would target the nearest enemy. If there were no enemies in view, it would target the nearest non-hostile NPC (including ???s, AH counters, etc.).
    Now:...

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    F8 Functionality Change

    Not sure if this is the best place for this, but as I didn't see a Suggestions forum, here goes:

    I'm aware that the change to F8 is an intentional "fix", but the ability to directly target the...

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