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  1. Replies
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    Seekers of Adoulin Naakual Page

    The page displays the Tree Naakual's information for the Lion.

    http://www.playonline.com/ff11us/adoulin/index.html

    (1)
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    268,052

    Can you add descriptions for species as well? We...

    Can you add descriptions for species as well? We have generic player-given names such as "Brown Lizard" and "Gray Lizard", but giving us an official list of species would be nice.

    (0)
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    Valaineral R Davilles

    Valaineral R Davilles

    (2)
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    Yes. Obligatory10charcount

    Yes.

    Obligatory10charcount

    (0)
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    Good investigatory work

    Follow-up on this:
    If you do happen to meet a scam group, however, know that you have an opportunity to remedy this issue. There's no "Game feedback" section here, so this was the best section so...

    (0)
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    Lancer's Cuissots +2

    SE said they were glitched and granted Spirit Jump, instead of Soul Jump, bonuses. They said, within their recent VU notes, they have fixed this error. However, the legs currently state they grant a...

    (1)
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    Enmity System Revision

    Sure would be nifty if SE released information about the enmity system that would explain current plans for future enmity system revisions!

    (8)
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    Version update list

    Ask SE or create a way for your update versions to update the history list. The list's last listing is clearly outdated: http://forum.square-enix.com/ffxi/threads/17021

    (1)
  9. Thread: Disambiguation

    by Yugl
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    1,335

    Disambiguation

    Not a localization issue so much as distinguishing between mobs. Are we allowed to place requests for SE to change the name of mobs to disambiguate between other terms of the game? For instance,
    ...

    (0)
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    47,643

    Specifying the cards affects may prove tedious if...

    Specifying the cards affects may prove tedious if they anticipate the issue will persist as more cards develop. For instance, some Nvidias use Optimus, which disables the good GPU and uses integrated...

    (2)
  11. Thread: To Devs: Fix Blu

    by Yugl
    Replies
    64
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    19,343

    I clarified the resist levels for people reading...

    I clarified the resist levels for people reading the post, not you. If they don't understand the mechanic, they cannot see why your claim is utterly absurd. That is why I said "he is attempting to...

    (2)
  12. Thread: To Devs: Fix Blu

    by Yugl
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    64
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    19,343

    "X needs more testing" now means...

    "X needs more testing" now means "X is the case"? Try harder when you spin lies. And just because you'll probably ignore the post and substitute your own reality:
    Here's where your work backfires on...

    (4)
  13. Thread: To Devs: Fix Blu

    by Yugl
    Replies
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    19,343

    If dSTAT exists, which stat affects the magic...

    If dSTAT exists, which stat affects the magic accuracy of these spells:
    No testing has occurred to differentiate, so if one exists, there isn't enough data to show which stat affects magic accuracy....

    (3)
  14. Thread: To Devs: Fix Blu

    by Yugl
    Replies
    64
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    19,343

    https://dl.dropbox.com/u/65839275/Final%20Fantasy%...

    https://dl.dropbox.com/u/65839275/Final%20Fantasy%20XI%20Testings/Player/Magic/BLU%20Magic%20Accuracy%20with%20Brew/Yugl_2012.12.15_130417.png...

    (1)
  15. Thread: To Devs: Fix Blu

    by Yugl
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    19,343

    I would like a link to this since when I asked on...

    I would like a link to this since when I asked on BG, no one suggested WS do not benefit from dSTAT. I recall Nightfyre suggesting breath spells may ignore dSTAT, but why would he forget to mention...

    (2)
  16. Thread: To Devs: Fix Blu

    by Yugl
    Replies
    64
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    19,343

    That's quite clearly an overstatement of what...

    That's quite clearly an overstatement of what the poster asks. He's clearly not saying spells like Sudden Lunge or Amorphic Spikes are a waste of a space. He's making specific requests. His first...

    (2)
  17. Thread: To Devs: Fix Blu

    by Yugl
    Replies
    64
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    19,343

    Just because SE can fix a problem, that doesn't...

    Just because SE can fix a problem, that doesn't mean they do immediately. The Salvage bans (Roughly a yr before action) and recent locking nerfs should sufficiently indicate that. Furthermore,...

    (7)
  18. Thread: To Devs: Fix Blu

    by Yugl
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    64
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    19,343

    Well first off, you're lying or unaware of the...

    Well first off, you're lying or unaware of the purpose pre-TOAU. Just a few instances of Diaga and Poisonga serving purposes:
    - Ballista (Very common back then and these spells were useful for...

    (4)
  19. Thread: To Devs: Fix Blu

    by Yugl
    Replies
    64
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    19,343

    If the spell isn't broken, then why do the test...

    If the spell isn't broken, then why do the test server and real server have different magic accuracy levels?
    You admit that the spell is broken, so why bother argue? The fact that there is a...

    (5)
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    Can you also add cactaur pet items to the GM...

    Can you also add cactaur pet items to the GM Moogles? No mats means no 1k needle fun.

    (1)
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    I understand that automated flee may undermine...

    I understand that automated flee may undermine the testing of certain content. I do agree that our options for teleportation are limited though (I cannot check now because I need to redownload the...

    (0)
  22. Thread: To Devs: Fix Blu

    by Yugl
    Replies
    64
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    19,343

    Diaga is utilized even at 99 (ex: Odin v2 adds,...

    Diaga is utilized even at 99 (ex: Odin v2 adds, gather mobs for magian trials, or generic gathering of mobs), so how you manage to classify diaga as a "purposeless" spell is questionable. As for your...

    (5)
  23. Thread: To Devs: Fix Blu

    by Yugl
    Replies
    64
    Views
    19,343

    Way to miss the glaring flaws with your argument:...

    Way to miss the glaring flaws with your argument: The spells referred are the top-tier of their respective class and the test server's magic accuracy differs from the real server. What does the...

    (5)
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    Add automatic flee speed to the test server

    There's no reason for you to withhold movement speed on the test server when the sole purpose of us being on the server is to test your product for you.

    (4)
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    Splitting timers is a nerf for DRG under those...

    Splitting timers is a nerf for DRG under those conditions. If you're going to split them, have . . .

    Jump: 1min
    High Jump: 2min
    Spirit Jump: 1min
    Soul Jump: 2min

    Don't forget that we often...

    (6)
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