i'd have bet on breath booster ;)
but this "optionnal" macc is way better than their original idea, time to change that post name
to prevent future similar cases, we should create a idea topic...
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Type: Posts; User: Mystouille
i'd have bet on breath booster ;)
but this "optionnal" macc is way better than their original idea, time to change that post name
to prevent future similar cases, we should create a idea topic...
Thanks for the feedback report Grekumah (and also thanks to have the guts to come in a rageborn topic to do your job !)
Too much vitriol ... but why ? When the dev team tell us they know the multiple issues concerning the job , that they don't want to overpower us by giving what we need , that they use a grind-based...
New JOB POINT CATEGORY
this one ok but ....
no , just no !
after further testings it seems that you were right the damage isn't so weak as it seems i probably had a lot of resists when i've tested this spell
You admit that we have to struggle to land our damages and effects... but giving us the right combination is too overpowered ... and drive us to restrict our choices ...i'm sorry to say that but this...
solved sorry for inconvenience
(edit : revised sighthing thx to damane)
Subduction: Spammable , hyper potent "gravity" effect but crappy damages and moderate damages even with appropriate nuking gear , and but no eva...
As My fellow blue mage ,i think your policy about fast-paced battlefield & events is a bit unfair about "diffusion" matters
when i see a 10 min cooldown for a ga-effect on realtively short buffs...
The problem isn't that blu mage is forgotten , but JP blue-mage community remain waaaaaay tooooooo SILENT !
-as long as they won't "state/whine/debate" about those fact (lack of accuracy , bugs...
Thread Title:Seems the game can't deal with numbers higher than 65535 when performing an overpowered magic burst
Platform:PC
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