XI really needs a /display head off command.
(0)
Type: Posts; User: Sotek
XI really needs a /display head off command.
Here's the thing, if they release it on the test server now, it would have to be (at least marginally) player ready now, meaning they'd have extra development time on them simply because they caved...
Oh my God, I know that <<insert RNF ability here>> has a serious design oversight like Modus Veritas, now I know the ending of this expansion somehow.
Well, I can easily work around that (though I don't recall any quests stating they were neutral out of anything other than necessity). The Shadow Lord sent Gigas over to disturb their nests and lead...
I'd guess it has something to do with the Crystal War, maybe the Shadow Lord sent Gigas over to get the Antican to join?
That actually fits, Gigas were sent to clear Korroloka so the Anticans...
This, along with Rank 15 (and CP gear for 99 cap) and ISNM/ANNM for 99 cap with new materials (Ethereal Squama, etc) and crappy NQ Lv.99 gear augments, not to mention whatever points SoA bring in...
I wont say this is a horrible idea, but virtually everyone I know, most of whom quit, want a CoP style expansion again, myself included.
I don't actually know why anyone would be against this...
I'm fairly certain they can put the jobs on the test server without destroying any suspense for the expansion, in fact it would probably boost the suspense. If they show how much work they're putting...
I've said it before, but the test server seems like it was made for expansions. Sad to see that they've not bothered at all, guess seeing the work going into ARRs launch got my hopes up. Seeing the...
My favorite part was when they added this thing called Trials of the Magian in order to adjust the weapons for a Lv.99 cap, and then turned around and said "We can't put these jobs on Relics without...
Ignoring the fact that their reasoning for not putting ToAU/WotG jobs on Relics is so very flawed (not helped by the fact that TotM was a thing), their reasoning for not putting GEO/RNF on...
It didn't exactly follow the format. Every expansion trailer to my knowledge has show new jobs/gear meleeing/JA/SCing new mobs (which again, may show off new moves), which certainly would have...
They can easily work around inventory being capped at 80, they just choose not to and to instead make matters worse by adding situational gear upon situational gear. Zones was another popular "PS2...
The site is far better than the trailer, quite impressive actually (certainly compared to ARRs). I'd imagine the three other options will be something like;
-The new guilds.
-The personal islands...
You know what this trailer is lacking? Final Fantasy tropes. None of the new mobs are particularly memorable from past titles (unlike ToAU which was built off such mobs). There's no sign of any...
ARR beta starts mid-February and lasts for ~18 weeks. I've no idea how long after beta the launch will be, but that puts ARRs release at around June. Can't blame anyone for thinking ARR is right...
Maybe my memory is just fuzzy but I remember ToAU/WotG being closer to $20. That aside, after WotG I just do not have confidence in their expansion releases - even before this update I did not feel...
That $29.99 price tag has me.... Intrigued....
Hopefully they start releasing more information now (not just teaser text on the main site please), it's going to take a lot to undo basically every...
If this date is legitimate, all it means is that in three months people will be racing to be the first players in Adoulin, to do the only three, generic, story cutscenes, to unlock GEO/RNF, cap them...
Would a WoE/Limbus style event with paths designed for specific job combinations be a silly gimmick? Several different paths (which they can continually add to, which is perfect for a launch event)...
I'm in two minds over how Yoshi-P will actually handle expansions, the only reason ARR has plenty of content at launch is because XIV had quite a bit of content already. Any expansion they do isn't...
I already gave a list (an incomplete list) of content slated to be in ARR. GLoB, CT, FATE (which is several things), PvP, Relic weapons, Primal battles and several dungeons. ARR has more endgame...
Magic tank can work just as long as they don't make it an actual tank. Rather than a job which holds the mobs attention it just needs to tank magic, similar to how Cover works but as a magic...
Where exactly did I say XI players "got used" to playing XI? I played XI because I liked the Final Fantasy series and a MMO was appealing at the time. I moved on to XIV because recently XI become so...
Why do people still think ARR is going to fail? People must literally have no information on it to believe that.
XIV failed because, at launch, all it had was a poorly designed server (and that's...
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |