Red Mage has more unique melee enhancing spells and JAs that other jobs don't have / can't get then anything else.
cool logic
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Type: Posts; User: Supersun
Red Mage has more unique melee enhancing spells and JAs that other jobs don't have / can't get then anything else.
cool logic
You need anymore proof that people are posting in this thread with no intention to play the job?
I mean you resent "DD Rdms" because they are trying to step on Blu's toes so your solution is to...
Who are we kidding, Meteor will likely just be the AoE version of comet that will just be absurdly expensive.
...if only we got Manawell since that JA actually has some party support potential.
1) You assume people are actually going to coordinate a Skillchain to magic burst meteor
2) You assume that if people are actually setting up a Skillchain to magic burst meteor that a Blm is...
Yes, because a JA on a 10 minute timer that lets a Blm do something that he could already do before, only marginally easier, is good party support.
You've never subbed Brd for the extra 1 MP/tick at 75?
But yeah, if they hadn't included that little bit they would of had to in their very next post when people started asking if it only applies...
French and German mentions that the Red Mage specialized in enhancing itself and others (Using crappy online translators)
From French: The red magus is the job which excels in art to multiply by...
It's really not.
I mean even something as horrible as google translate and microsoft translate can both catch the section about a Rdm enhancing himself...in the Japanese, French, and German...
Really should learn the difference between meant and should.
Because SE adding an instant cast chance oh Apoc, which isn't "meant" for mages, makes a lot of sense.
...Not that Shield Mastery on...
If the recast time of this spell were to be 3 mins or less then any buff spell not meant to be up full time such as Klimaform, Reprisal, Dread Spikes, Migawari: Ichi, ect... could easily be kept up...
You know Wars can do that much like every 10 secs for 0 MP.
It'd certainly be possible to make enspells hit for 100 per swing and still be balanced, there would just have to be some less then...
Such as? :D
You mean like Blue Mage is?
Obviously making a spell an AoE vs a Sphere is better, but if you've read any of the job manifesto posts they discuss that the level of risk by running near a mob when casting the spell is intended....
The difference between you and them though is that you will actually play the job instead of just using your dual boxed second toon to cast temper on your real jobs.
The only thing I can think of is Imapct being free on a 10 min timer would make voidwatch SO Much easier lol
Oh look, another person that doesn't even have the job leveled complaining about it...
I don't think anyone is expecting Rdm to beat Mnk and War on the front lines, but it'd be nice to at least...
Being a swiss army knife and having the right tool for the situation is nice and all but when our objective is to chop down a tree as fast as you can adding another tiny +5% DA blade to our...
I'm not sure where I think Spontaneity's recast should be. I agree that 10 minutes is too long even with the ability to cast it on other people mainly because I can't really think of any spell that...
I have a question. Can Manawell reduce Impact's MP cost to 0 as well?
Dynamis?
Some of those NMs in there are probably a more realistic gauge of what to expect from 90+ content that's not Voidwatch
Not to mention there's some optimization of our spells they can do if necessary.
I mean if they are really hurting for space would it be that broken to combine all of our elemental and status...
They should give Sam's Ukko's Fury
It's not like they are adding more wings to Walk of Echoes this update where melee damage is generally a good thing.
Not really. I mean 30 seconds might be an exaggeration, but the "design" of the spell is what took all the time.
The "development" of the spell was was just throwing together pre-existing concepts...
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