Except it's not a real choice. Red Mage is currently a go to healer because a) the only real healer job in this game is WHM, and b) not everyone plays WHM. The culture of "if you have cures, you're...
(0)
Type: Posts; User: Duelle
Except it's not a real choice. Red Mage is currently a go to healer because a) the only real healer job in this game is WHM, and b) not everyone plays WHM. The culture of "if you have cures, you're...
Tanking is in a weird spot because heals can't be used to generate aggro (the Tranquil Heart trait). You need hate tools (enfeeble hate generation was nerfed), so you'd likely rely on whatever subjob...
As of the February update, Composure has been buffed to increase enspell damage and increase magic accuracy in addition to increasing buff duration, physical accuracy and spell recast.
The changes...
Quoting some suggestions for emphasis because I really like them.
Do want.
Really really really want.
Yup, this too.
This would be a godsend.
The only stuff I can think of is battle...
Hybrid as you may be expecting doesn't fit in the trinity, so that's par the course.
You missed the undertone of my post: a lot of stuff needs to be fixed with FFXI's jobs. You'll still have...
But as long as the performance discrepancies are notable, all you'll get is the following:
- Standard FFXI player queues for duty finder for 6-man Nyzul Isle
- Group gets filled up with a WHM,...
To have a Duty Finder you first need a game with Duty-like content, which XI doesn't really have.
The problem here is that you have three huge obstacles: content design, job balance and role...
Not to rain on the OP's parade, but job fixes, revamps and redesigns should come before they even think of adding more jobs to the game.
That said, Chemist would make sense if it used a similar...
I hope that includes more melee gear and also swords.
At one point some people asked for an off-topic or general gaming sub-forum but the mods said they don't plan to implement one.
Fixed.....
My point, which you seem to have missed, is that you cannot properly learn anything from a class that is badly-designed. I didn't realize how little I had learned from FFXI until I started comparing...
A class built on a bad gimmick, a class that is thought of as a tank but lacks the staples of class design, and the job that suffered from sustainability issues for a good chunk of its existence...
There's more to group play than healing and aggro management. Proper use of skills, rotations, mobility, situational awareness, general understanding of stats, and clear knowledge of what your class...
XIV already has what made XI great: the words Final Fantasy in the title.
I am tempted to go into how false both of these claims are, but suffice to say the "questing won't help you learn your...
Some people are drawn to those types of characters. She wasn't so bad in the Windurst storyline because she kinda stood in the background and guided Apururu and the adventurer but that was pretty...
The reason I mentioned the tale keeper was because if the tradition of following a tale keeper has been part of Galka society since the beginning of time the curse theory would simply not hold. If it...
Following the curse idea, my approach to it would be that the Galka once had males and females, and as civilizations tend to do, crushed an enemy species/empire in their rise to power. Before they...
I think that's why KingFury suggested the thing with a curse placed on the Galka.
As I've mentioned before, there's also a ton of things that need to be revamped/overhauled/fixed in this game. Better to build from the ground up, it seems. Well, unless your name is World of...
Fair enough. That backpiece is indeed pretty damn horrible.
I agree that enspells do need a revamp/redesign. My initial reaction would be to have damage be determined in part by enhancing skill...
I can get behind this. Of course, my take on this would require you to trade in the complete sets, if only for the sake of clearing up space. AF1 would be boots, legs, body, hands, hat. AF2 would be...
Yeah, I see that it's a scimitar, and RDM is not on Scimitars. That still sucks and they should still have given us an alternative.
This.
My thinking is that the merits as a whole are simply lacking. Most categories turn out to be no-brainers and give only the illusion of choice. Stuff like primary stat merits (STR, VIT, DEX) are fine...
The only alternative would be making the gain of Magic Acc. inherent to the jobs themselves rather than putting it in as a blanket rule, then remove magic acc. from gear and replace it with something...
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |