Absolutely not. Its easy to keep a staple supply of tools, keeping an endless supply of TP or MP is not. This would completely ruin the functionality of NIN.
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Type: Posts; User: thefinalrune
Absolutely not. Its easy to keep a staple supply of tools, keeping an endless supply of TP or MP is not. This would completely ruin the functionality of NIN.
I agree with Raist's suggestion. An improvement in Ops incentive would help everyone across the board. As it stands unless you need the items obtained via Resistance Ops most players never do them...
If you're on Odin I'll farm you up one for free.
-Surazal
@CrystalWeapon
Invisible has always been high because its not a super common spell and has limited drop mobs. It was generally 30-40k on every server long before Abyssea.
I went with the STR merits myself for THF. Other than that my list doesn't vary much from Nebo's.
With the filter on you don't see the message in the chat log or the animation/effects.
Solution:
1) Add in command lines to move gear between sack, satchel and bag. /swap sack bag "Some Earring" {Yes please.}
2) Give us more sacks. /sack2 & /sack3 {Can I have it?}
I'll be honest, I've not read any of the replies in this thread. I just want to show my support for the OP. As a former PLD missing his tanking days I thoroughly support this idea.
Thumbs up from...
Personally, I'm extremely glad that aside from taking my main to 99 when that time arrives and barring new merits, I'm done with EXP completely. Leveling sucked and is boring. I prefer doing stuff,...
Its not so much about saving tabs as much as it is about how the new system has made it take even longer to obtain them. Which sucks given the change was supposed to improve the exp off them, but not...
I think the development team is vastly over thinking this issue. If someone were to feel that harassed by emotes they should just report the player to a GM. Its no different than a player standing...
I've noticed that same scenario and it has annoyed me as well. Tabs become in short supply once you more or less stop leveling/skilling jobs. Their usefulness is really high with the use of book...
Agreed once again. In the many years that I've played thief I've been constantly annoyed that the lack luster of the only thief like abilities we have. The idea of converting Mug into a stun+damage...
Agreed. The limited role of hate manipulation, one of the few roles I personally believe THF was more or less designed for, is saddening. With such a large number of our abilities working around hate...
To comment and clarify on what Francisco stated, Thief doesn't natively get subtle blow. And the ability Conspirator only applies to party members not the target of aggression, making it useless...
Dugtriotriotrio.
Um.. I mean ditto.
The only other solution, as far as I can figure, is to then do a big reduction in the enmity gain rate. Nerf down all enmity generating actions across the board. If you can't raise the cap, make it...
I think its generally accepted that TH2 and TH3 are just individual TH+1 traits. The TH proc counter more or less confirms this since with no TH+ gear your first proc as a level 90 Thief is always...
When was the last time they even added in new gardening recipes? Was it never, I think it was never.
I'm for this, more seeds please!
Yes please and thank you. I would love to sit back and rewatch all the CSs from a storyline someday without having to trek all over or watch them one at a time to do so.
I actually do this myself from time to time. Its not my fault some players choose to sell items on the AH for less than a NPC vendor will buy them. If you don't like it, don't sell below NPC price.
Well... um... okay yeah.
Mind = Blown.
Man, I had to toss two of these the other day. I feel for you though, drop rate is usually awful.
I would love a reflect spell.
To be honest, I'm spamming my pet info macro so often I don't even look at my pet HP bar, but I can definitely see how this is annoying. Thumbs up from me.
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