That absolutely was not the point of my post. I have a 99 DNC as well and I agree with the OP that they need to make separate sets for light melee/ranged. However, I disagree with the Manibozho and...
(2)
Type: Posts; User: Saelae
That absolutely was not the point of my post. I have a 99 DNC as well and I agree with the OP that they need to make separate sets for light melee/ranged. However, I disagree with the Manibozho and...
Flip side being rangers get jack out of all the other pieces. Even with augments most are going to be outclassed or matched by AF3 or Relic+2. Seriously, I haven't really upgraded anything on ranger...
No it doesn't, at least not for battle related content.
Just stop making content that only one group can do at a time, all it does is create congestion and annoys players. People want to be able to actually play the game, not watch someone else play. ...
Math is a bit off actually, each synth of arrowheads/fletchings produces 6 on NQ.
Arrowheads: 1650 / 6 = 275
Fletchings: 2500 / 6 = ~417
275 + 417 + 10 + 1200 = 1902
1902 * 12 +...
The description is a little misleading. Flaming Arrow (and Hotshot for that matter) are physical damage + Additional Effect: Fire. The add effect is a percentage of the damage done based on your...
So RNG/SAM could do Apex -> Jishnu -> Jishnu for double light, that sounds fun.
Jishnu's can do about 23-24k with brew depending on gear if you use Razed Ruins, Gnarled Horn and Sanguine Scythe and can self-light for the same amount. So that's a baseline to start from.
Keep in mind that melee are at a very high risk of death from AoE well due to low max HP if they try to zombie DD. While MP isn't too much of a concern in Abyssea, raise does takes quite a bit of...
Regardless of how you obtain it, ammo represents a significantly larger series of hoops that Rangers have to jump through just to play the job, relative to all other jobs except Corsair. Most other...
My Japanese is a little rusty but the example section in the JP Rep post roughly translates to this:
If a ranger uses no -emnity gear with Decoy Shot:
A ranged attack dealing 250 damage adds...
It's certainly not all shots are independent now, I've still missed barrages completely. I think they just do 1 accuracy check every couple shots, instead of every shot. (i.e. first check passes,...
It's not, at least on Arching Arrow. The testing I did before I submitted the bug report was under very controlled conditions (capped r.att, capped fSTR2, no True Shot) Arching Arrow crits did...
Thread Title:
Dead Aim does not affect ranged weaponskills such as Arching Arrow.
Platform:
Windows
ISP:
Time Warner Cable
Type of Internet Connection:
Dead Aim does not seem to currently affect critical hits on ranged weaponskills such as Arching Arrow. I tested this in Ronfaure against targets where ranged damage is completely capped and will do...
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |