Nirvana's missing from the current list of upgradable mythics.
http://forum.square-enix.com/ffxi/threads/49770
I'm hoping it's a typo.
(2)
Type: Posts; User: Rakshaka
Nirvana's missing from the current list of upgradable mythics.
http://forum.square-enix.com/ffxi/threads/49770
I'm hoping it's a typo.
This is also a problem for Ifrit's Crimson Howl.
So, correct me if I'm wrong, but your point is that you evaluate whether or not the benefit of the upgrade is worth the time spent doing the upgrade, then decide whether or not to do the upgrade...
My point is, that if the afterglow upgrade was too difficult for you, then you didn't do it. You weren't forced to upgrade your weapon to the afterglow version. Applying that same logic to this...
This means that the means to upgrade non-afterglow weapons to afterglow weapons is currently collectible in-game. Or, at the very least, we're able to do some steps in preparation for the update at...
I say leave it as is. Just retrain your muscle memory. It's a lot easier now than it was before. Now, when you want to travel to a home point, all you have to do is get to the point in the menu...
That's interesting; Summoner already has access to Banish IV via Light Spirit. Why not give it to White Mages as well? While you're updating spells, how about giving Light Spirit access to Regen IV...
Are you using Zantetsuken with 1188 mp? I've never had it miss a lone target, as long as I had the required mp for maximum accuracy (12 * level = 1188).
You're talking about magic damage, the OP asked about MAB. MAB affects blood pacts the same way it affects magic damage, it raises it by a %. Keep in mind that most avatars have an innate MAB trait...
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Character Name: Rakshaka...
I'm glad to know that at least it's in the "Accepted Bugs" forum
http://forum.square-enix.com/ffxi/threads/48143-Summoner-Blood-Pact-Delay
Does the 1200 point gift break the 30s BP reduction cap that's currently provided by BP and BP II reduction gear? I.e. can it bring BP timers down to a 25 second cooldown?
The job update lists smn has having their "Ready" cooldown reduced, which is a Beastmaster skill. What ability was intended instead of Ready?
Edit: nvm, thought Volt Strike had a slightly shorter readying time, but I was wrong.
Volt Strike costs 229 mp, which is a lot. By comparison, the only blood pacts that cost more than this have a valid reason that they cost so much:
Hastega II - 248 - Very powerful party buff
Pavor...
Here's the skillchain elements:
Volt Strike:
T1 - Scission
T2 - Fragmentation
Crag Throw:
T1 - Scission
T2 - Gravitation
I just did some testing. I started in my smn skill gear with caller's horn for a total of 533 skill. At this point I had 475 defense. I summoned Titan, turned on avatar's favor, did a few earthen...
My assumption is that whoever coded this ring didn't realize there were elemental dark and light (noctohelix and luminohelix) spells when the ring was created, and therefore only applied the buff to...
Thanks for the new Blood Pacts.
Hastega II, Soothing Current, and Crystalline Blessing should make for good additions to our set of skills. I can't say whether or not the others will be useful...
Added the following issue:
Zodiac Ring does not affect Elemental Siphon when used with Light Spirit on Lightsday, or Dark Spirit on Darksday.
I don't see what the problem is. When you want to use a BP, put on your BP- gear, then command the BP, then swap to attack/mab/accuracy/whatever gear you need for the blood pact, then swap back to...
Agreed; this situation requires patience and understanding. Camate, if possible, it would help us greatly if we had specific information on the new tiers, including the required smn skill level, and...
I've tested it; it's possible to perform a skillchain with 2 different avatars.
Here's all the useful self-skillchain level 3 combos that I can think of with the newly SC-able pacts:
Light:
Garland of Bliss <-> Chaotic Strike
Garland of Bliss <-> Predator Claws...
No. Don't even joke about changing these. They're two of the best favors we have.
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