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Type: Posts; User: Keyln

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  1. Replies
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    I'll be closing the poll tonight. I have 86...

    I'll be closing the poll tonight. I have 86 responses so far, so if I could get a few more to reach 100, that'd be great.

    I'll do the results tomorrow.

    (0)
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    Thanks for the catches. I've updated the survey...

    Thanks for the catches. I've updated the survey with a few minor edits.

    (0)
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    2 days, and so far, only about 33 responses. I...

    2 days, and so far, only about 33 responses. I would encourage more people to take the survey. If you have taken the survey, please get people to take the survey. I would like something...

    (1)
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    New Survey about Final Fantasy XI

    Hello players of Final Fantasy XI,

    I've created a new survey about Final Fantasy XI. It concerns the future of Final Fantasy XI and the direction it's going in. The survey can be accessed here:...

    (6)
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    Q3: Assuming that there's demand, will an...

    Q3: Assuming that there's demand, will an ARR-type upgrade be possible with FFXI now that it'll be on PC only?

    Edit: Just to clarify, I'm not asking about FFXI being like FFXIV: A realm reborn. ...

    (10)
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    Q2: Will there be anything new added to the game...

    Q2: Will there be anything new added to the game after November? Abilities, weapons, armor, etc. Will there be any sense of progression?

    (8)
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    Q1: With the change in direction towards a more...

    Q1: With the change in direction towards a more mobile platform, plus the direction of producing no more content for Final Fantasy XI, will the subscription price be changed?

    (2)
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    I don't think it'll be announcing server mergers....

    I don't think it'll be announcing server mergers. They've been merged before, and there was no press event, just an announcement on the playonline site.

    They usually do press events for major...

    (2)
  9. Thread: Pocket Moogle.

    by Keyln
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    16,631

    I didn't say that was the ONLY issue, only that...

    I didn't say that was the ONLY issue, only that was one issue. There are also other considerations, such as game design and balance, engine limitations, and other issues that need to be considered....

    (5)
  10. Thread: Pocket Moogle.

    by Keyln
    Replies
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    16,631

    Sure, minds can be changed, and even the design...

    Sure, minds can be changed, and even the design vision, but unless you have the power to suspend the laws of physics, there's only so far you can go with any technical device, including the PS2.

    ...

    (4)
  11. Thread: Pocket Moogle.

    by Keyln
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    16,631

    They're trying to say, in ever so polite tones,...

    They're trying to say, in ever so polite tones, no. They're not going to do it. They don't want to do it for technical/gameplay/design/whatever issues. They're just saying it in a nice way because...

    (4)
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    While I agree with points A and C, I'd point out...

    While I agree with points A and C, I'd point out that B will probably not be addressed. The whole design purpose of Avatar's Favor is to give Summoners an incentive to keep avatars out, as opposed...

    (0)
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    That's gear progress for ya. Just sayin'.

    That's gear progress for ya. Just sayin'.

    (1)
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    R/E/M weapons would be nice. At least the level...

    R/E/M weapons would be nice. At least the level 75 versions.

    (1)
  15. Thread: Item Levels

    by Keyln
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    96,838

    A question here, but does it really matter in...

    A question here, but does it really matter in this case?

    Right now, the only part of the game that requires high level gear is in Seekers. If you're at a point where you care about getting XP,...

    (1)
  16. Thread: New Black Belt

    by Keyln
    Replies
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    90,369

    No. Nononono. Nonononononononono. ...

    No. Nononono. Nonononononononono.

    Nonononononono No no no no!

    (5)
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    It wouldn't be that hard to make an educated...

    It wouldn't be that hard to make an educated guess based on general principles of game design and programming. Given that the design of the game is that almost all ranged items are consumed among...

    (1)
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    Probably because to change ammo to be...

    Probably because to change ammo to be non-consumable would require a significant change in code and/or design. It'd be more trouble than what it's worth.

    (0)
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    There ya go.

    There ya go.

    (3)
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    Because it's the nature of the progressive MMO,...

    Because it's the nature of the progressive MMO, which outside of sandbox style MMOs such as Ultima Online and Second Life, is most MMO's on the market, FFXI included.

    In order to create bigger and...

    (2)
  21. Replies
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    Lore can change. Design ideas can change. A...

    Lore can change. Design ideas can change. A MMORPG is all about change. Because something can't happen because it's "lore" doesn't mean it won't. (Triple Negative Score Ho!)

    Should I point...

    (3)
  22. And my axe! Wait...wrong topic.

    And my axe!

    Wait...wrong topic.

    (8)
  23. Replies
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    The problem is that there's only so far that this...

    The problem is that there's only so far that this can go. At some point, the monsters have to have more hit points, more defense, hit harder, etc., otherwise, you end up with content that's nothing...

    (1)
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    So much QQ tears flowing here, it's so delicious....

    So much QQ tears flowing here, it's so delicious.

    Honestly, I feel for the development team here. They're trapped between a rock and a whirling whirlpool here. You have this set of ultimate...

    (4)
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    It's not just other MMO's. It's the natural way...

    It's not just other MMO's. It's the natural way of things in a progressive game. No matter how powerful your armor and/or weapon, in a game that's progressing online or not, there will always be...

    (5)
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