The devs definitely need to speak up or give us an idea of what they have planned. (How many of us are waiting for r/m/e updates...so we can do exactly what with them? Delve?)
When they decided to...
(3)
Type: Posts; User: Longshot
The devs definitely need to speak up or give us an idea of what they have planned. (How many of us are waiting for r/m/e updates...so we can do exactly what with them? Delve?)
When they decided to...
Same thing for Arrapago, probably all zones.
Yeah the DPS is nice, but considering THF is attack-starved to begin with and has the same base STR as WHM you aren't going to put out anywhere near the numbers you think you are.
As for RNG...
1-handers also need a damage boost in general.
NIN is pretty useless now as it can't tank any of the new stuff. There are no steal pools for mobs in Adoulin and drops are 100% in Reives and...
In my opinion, daggers need a significant boost. The best dagger available in the game is still 37 base damage less than a bullet you can buy on the AH.
This is especially true for THF. Steal is...
FFXI
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I just tried to do a Wildkeeper Rieve (Tchakka).
At one point in the game I died and then my game crashed. When I logged back in my reraise got dropped which is normal. However, I also lost my...
Hardly anyone does Tavnazia or Aht Urhgan VW on our server, would it be possible to add crafting materials such as Staghorn Coral and Penelope's Cloth to any Provenance loot pools?
Could you at least make the crafting items drop more? Also, not to change the subject, but when will we get a glimpse of what is beyond Voidwatch?
I said demonry ring but I was just referencing the part where it only procs on TAs, poor example on my part. This is good info though, thanks for testing. If the effect procced much more often then...
Sounds like a demonry ring that only procs 10% of the time, i.e. I can stop caring about Coruscanti.
I wouldn't mind a bump in marksmanship AND a decent ranged weapon to use. They already put THF on a bunch of gear with MAB for QD and such and then gave us Last Stand. Sadly I think level 75 Culverin...
I'd prefer something more useful on Mandau than Treasure Hunter, especially if they don't plan on going back to letting loot drop off actual mobs.
I don't mind the recast at all. 2 Min would be pretty powerful, every other SA being able to land even while solo. Anything less than that and you could just make SA itself not require being behind...
I don't post much but here's my 2 cents:
Aura steall:
Can't say how many times I've stolen something like ice spikes only to have the mob immediately cast it again. Also as already stated it...
Yeah, I'd like some more offensive abilities as well.
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