If they ever plan to boost magic damage output by altering MB mechanics, that honestly would be 1 step forward and 20 steps back. It would be best if they just fixed higher tier spells themselves.
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Type: Posts; User: AppropriateName5786
If they ever plan to boost magic damage output by altering MB mechanics, that honestly would be 1 step forward and 20 steps back. It would be best if they just fixed higher tier spells themselves.
Whatever floats your boat. And I am not expecting anything significant to come out of FFXI. Just not the recycle-fest that is happening now.
Yes, clearly I imagined the whole ilevel system...
This has nothing to do with items. We can be as nostalgic as we want with the /lockstyle feature now, but wanting "items we love" to be useful forever is like thinking that your favorite food when...
This is kind of off-topic, but he actually advocates alliance content for the sake of it being alliance content because, when you have the right circle of friends, that's the only way you get to feel...
I've been saying this all along, too. If the current trend continues, getting Dynamis v3.0 and Neo-Neo Nyzul is not far-fetched. Then comes Legion v2.0 and Neo-Voidwatch, followed by Neo-Delve in a...
There was a very similar thread that reached 40+ pages a few months ago calling for things to be made more accessible and modern. Basically, Castanica and Bluenarciss have great ideas to make the...
You didn't read every post in a very short thread, yet you implied that everyone else ignored the other spells that were mentioned by Camate when, in fact, everyone was discussing them? :/
I'm...
Perhaps you haven't read every single post in the thread then. Some have even given the new spells impromptu names like Weight II, but the fact is these spells will not matter because they won't help...
If Haste II is indeed 30% and the other spells RDM receives do the same thing as GEO's spells, all you need to know about them this:
1) They will not help RDM replace BRD as a buffer
2) They will...
Well, Refresh II successfully got RDMs back into parties, as SE predicted, so I just know that Haste II will make them shine again. Next thing you know, they'll be making RDM overpowered with Diaga...
Perhaps the fact that not many people were clear about this shows that no one really used it defensively, or at least not enough to matter. They got rid of the specific bonuses on the elemental...
The dev team wouldn't get so many complaints if they worked on actual content and job-balancing instead of giving us AAA class bullsh*t like job points. Not to mention none of the new content is...
Bored people quit, and people who quit don't give SE money. They did the same thing in WoW for several years, but Blizzard realized that this was a huge design flaw and fixed it somewhat with systems...
I hope you're joking about nuking on SMN, but if you're not then kudos for playing in a creative way. Wearing MAB/M.Acc gear would mean your avatar is costing you 10+ mp/tick depending on how much...
OP, you should have responded by asking the BLM to Manafont so that you could cast some spells free of MP.
Anyways, there's more than enough gear available now to make your avatar completely free...
Actually, I was pointing out that there are tools that make it so you don't ever have to land an unlucky number. You simply made it sound like it was all due to your unique skill. I wasn't completely...
Someone posted a chart of login data that they gleaned from the servers a while ago. It showed that there was a sharp increase (after an extended fall) in player logins during login campaign 1 that...
You record 14 data points and make a definitive statement. Thank goodness you're not a scientist.
I'd like to introduce you to my close friends, Snake Eye and Fold. No one lands unlucky...
The potency of GEO spells is not the problem, it's the quantity. 2 spells is NOT ENOUGH. That's really all there is to it. If the devs just gave GEO four spells (2 geo- 2 indi-) instead of two and...
I think you forgot to mention that WHM will be getting AOE versions of all of those spells.
Besides the fact that SE is focusing all their development resources on the worst time sink bullsh*t in history to milk this game to the last drop (e.g. job points and meriting to get merit points to...
You made an assertion and then contradicted yourself in the same sentence. Nothing new, but worth pointing out.
I think that at this point in the game's life, saying the dev team is clueless is an understatement.
The dev team must be completely blind if they somehow missed the complaints about RNG as well. And on the topic of job balance, WHM is the only viable healer and BRD is the only crucial buffer. Fix...
As mentioned above, the problem is not the players, it's the lack of developer foresight and game infrastructure (i.e. number of instances).
Gear barely even drops in N setting, and you think...
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