White Wind is ~700 hp cure.
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Type: Posts; User: Kegsay
White Wind is ~700 hp cure.
The Synergy system is particularly cruel for players with a poor-average connection speed. This is unfair in my opinion. I am lucky enough to be able to thwack furnaces 4 times before it explodes;...
Agreed, this sounds excellent.
Since the devs have stated clearly they don't want for whatever reason to do a charge system (which I personally feel is absolutely required in the age of FFXI post-75), then this ability will need...
Spells wise I think BLUs could really do with a form of Phalanx, especially since SE have in the past been trying to make us not use /nin (giving us dual wield, giving us occultation, etc). There's...
We should already know some of the moves that these avatars will have (presuming they have actual BPs and aren't 2h only). Diabolos Prime from PM3-5 used all the moves that the actual avatar got...
if(job==BLU){
fast_cast += 0.5;
}
else if(job==RDM){
fast_cast += 1;
}
perhaps.
As far as I know, there is only one single system in FFXI that adjusts the difficulty of an 'instanced' event (read: Einherjar, Limbus, Nyzul, Assaults, etc) based on the number of participants. This...
Flash Nova on WHM or Cataclysm on WHM or Aeolian Edge on BRD are all very respectable brew WSes. So respectable to the point you could -solo- most of the challenging NMs in Abyssea with them.
To be honest, one thing I have missed is new zones. SE showed some nice concept art for a new zone which looked like a mashup of sea/riverne sites, which sounds awesome.
Whilst 'PS2 Limitations'...
Whilst it's possible for SE to add this I'm sure, I can see one major stumbling block. Each shout would be sent to everyone who has the option (presumably) turned on, which means 1 shout could result...
As many people who do Synergy know, clicking on the Furnace takes a while to bring up the menu and after performing an action it takes a while for the menu to reappear (this is related to your...
Well, hate for Cure V in particular differently than other cures, giving 400CE and 700VE static, regardless of how much you cure for.
For 'game balance', you could easily remove this static amount...
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